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Error when importing animation sheets that exceed Unity's max texture size #22

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@CatPawns

IOException: Sharing violation on path Assets/Editor/KnightModel.json System.IO.File.Move (System.String sourceFileName, System.String destFileName) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:339) AnimationImporter.Aseprite.AsepriteImporter.CreateSpriteAtlasAndMetaFile (AnimationImporter.AnimationImportJob job) (at Assets/Editor/Assets/AnimationImporter/Aseprite/AsepriteImporter.cs:147) AnimationImporter.Aseprite.AsepriteImporter.Import (AnimationImporter.AnimationImportJob job, AnimationImporter.AnimationImporterSharedConfig config) (at Assets/Editor/Assets/AnimationImporter/Aseprite/AsepriteImporter.cs:53) AnimationImporter.AnimationImporter.ImportJob (AnimationImporter.AnimationImportJob job) (at Assets/Editor/Assets/AnimationImporter/AnimationImporter.cs:282) AnimationImporter.AnimationImporter.Import (AnimationImporter.AnimationImportJob[] jobs) (at Assets/Editor/Assets/AnimationImporter/AnimationImporter.cs:264)

The importer works fine with small animations, i am trying to import 600 frames File.

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