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some collision shapes fall through a flat terrain with contact filtering #40

Description

@stephengold

As discussed at the JME forum: https://hub.jmonkeyengine.org/t/rounded-object-falls-through-terrain/47584

Changes to the test app that prevent fallthrough:

  1. disabling contact filtering on the terrain
  2. changing the ball's collision shape to a SphereCollisionShape or MultiSphere
  3. changing the ball's radius to 0.2 PSU or 10 PSU

Changes to the test app that don't prevent fallthrough:

  1. changing the ball's collision shape to a GImpactCollisionShape
  2. changing the ball's initial location to (0, 20, 0.001f) or (0.002f, 20, 0.001f) or (0.002f, 20.01f, 0.001f)

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