As discussed at the JME forum: https://hub.jmonkeyengine.org/t/rounded-object-falls-through-terrain/47584
Changes to the test app that prevent fallthrough:
- disabling contact filtering on the terrain
- changing the ball's collision shape to a
SphereCollisionShape or MultiSphere
- changing the ball's radius to 0.2 PSU or 10 PSU
Changes to the test app that don't prevent fallthrough:
- changing the ball's collision shape to a
GImpactCollisionShape
- changing the ball's initial location to (0, 20, 0.001f) or (0.002f, 20, 0.001f) or (0.002f, 20.01f, 0.001f)
As discussed at the JME forum: https://hub.jmonkeyengine.org/t/rounded-object-falls-through-terrain/47584
Changes to the test app that prevent fallthrough:
SphereCollisionShapeorMultiSphereChanges to the test app that don't prevent fallthrough:
GImpactCollisionShape