Godot-Steam-Audio Version
0.3.0
Operating System
Tested on Linux (Fedora) and Windows 10
Bug Description
When I spawn a scene with Steam Audio geometry, remove it, and then spawn it again (like joining a server, going back to the main menu, and rejoining), the audio effects stop working.
Note:
This only happens when reloading the same scene. If I spawn one scene, remove it, and load a different scene, everything works fine.
Expected Behavior
It should behave the same every time the scene is loaded, just like it does the first time.
Example project, code snippet, or screenshots
Node Setup:

Additional context
Keeping the scene loaded in the background avoids the issue, but that’s not great for performance.
Adding a node after the game has started probably works, but it is not supported
I also tried recalculating and using dynamic geometry, but no luck so far.
If this can’t be fixed, I’d still like to hear any ideas or workarounds.
Godot-Steam-Audio Version
0.3.0
Operating System
Tested on Linux (Fedora) and Windows 10
Bug Description
When I spawn a scene with Steam Audio geometry, remove it, and then spawn it again (like joining a server, going back to the main menu, and rejoining), the audio effects stop working.
Note:
This only happens when reloading the same scene. If I spawn one scene, remove it, and load a different scene, everything works fine.
Expected Behavior
It should behave the same every time the scene is loaded, just like it does the first time.
Example project, code snippet, or screenshots
Node Setup:
Additional context
Keeping the scene loaded in the background avoids the issue, but that’s not great for performance.
I also tried recalculating and using dynamic geometry, but no luck so far.
If this can’t be fixed, I’d still like to hear any ideas or workarounds.