Each time the last player disconnects (or use the PugSharp plugin for a match) it resets to a default map (de_dust2) even the config which is like below:
"OtherSettings": {
"PrintPlayersChoiceInChat": true,
"PrintNextMapForAll": true,
"DelayBeforeChangeSeconds": 5,
"VoteStartSound": "sounds/vo/announcer/cs2_classic/felix_broken_fang_pick_1_map_tk01.wav",
"RandomMapOnStart": false,
"RandomMapOnStartDelay": 40,
"LastDisconnectedChangeMap": false,
"WorkshopMapProblemCheck": true,
"TvStopRecord": false,
"DefaultMapWeight": 1
},
doesn't remediate to my issue :/
Each time the last player disconnects (or use the PugSharp plugin for a match) it resets to a default map (de_dust2) even the config which is like below:
"OtherSettings": {
"PrintPlayersChoiceInChat": true,
"PrintNextMapForAll": true,
"DelayBeforeChangeSeconds": 5,
"VoteStartSound": "sounds/vo/announcer/cs2_classic/felix_broken_fang_pick_1_map_tk01.wav",
"RandomMapOnStart": false,
"RandomMapOnStartDelay": 40,
"LastDisconnectedChangeMap": false,
"WorkshopMapProblemCheck": true,
"TvStopRecord": false,
"DefaultMapWeight": 1
},
doesn't remediate to my issue :/