Become a sponsor to Sinan Ata
👋 Fellow Game Developer,
For a decade I helped the world's biggest software companies hire engineers. I
founded Exceptionly, where we built a hands-on-tested dataset of 2 million+
developers. Then I walked away from the executive title to do the thing I
actually wanted to do: build games, by myself, from scratch.
Today I'm a solo dev, and a father of two, building
Leap of Legends: a cross-play competitive
multiplayer game for Steam, iOS, Android, and Mac, designed from day one to be
safe for kids to play.
Here's the thing nobody tells you about shipping a real game alone: you hit a
hundred walls. How do you build and sign for four platforms from one machine?
How do you make console-looking characters run on a budget phone? How do you
build a UI system that survives mobile? I was lucky enough to have the runway to
solve these properly. A lot of devs aren't.
So I open-source the answers.
Every time I crack one of these problems inside Leap of Legends, I pull the
useful part out, clean it up, document it, and give it away. Not a stripped-down
demo. The actual, battle-tested code running in a shipping game. My mission is
simple: a developer who hasn't been as lucky as I have shouldn't have to
reinvent what I already figured out.
🙏 If one of my projects saved you a weekend (or a month), a monthly sponsorship
would mean the world. Open-source doesn't pay the bills on its own. Your support
is what lets me keep pulling the good parts out of my game and handing them to you.
📦 My main projects (600+ stars from devs who needed them):
- Unity UI Document Design System : a drop-in design system for Unity 6 UI Toolkit. 24 components, 63 icons, one stylesheet, zero dependencies. The entire UI layer of a shipping game, ready to paste into yours.
- Cross-Platform Local Build Orchestrator : one PowerShell command builds and ships your Unity game to Steam, Google Play, TestFlight, and macOS. Your Windows PC drives a Mac over the LAN. No cloud CI bill.
- 3D-to-Sprite Baker : bake any animated 3D character into a sprite atlas at load time, then play it back as a flat quad. Rich characters at mobile framerates.
- Mesh Fracture : Voronoi mesh fracturing in pure C# for URP. Watertight fragments, physics bounce, dissolve fade, and a pre-baked convex-hull cache.
- Prefab Thumbnail Renderer (17★): turn any prefab into a Texture2D at runtime. Rotating thumbnails, animator-clip previews, async GPU readback, lazy-loaded tiles.
🎮 Your support also keeps the rest of it alive:
- Leap of Legends, the game every one of these projects comes from.
- The next extraction. There's always another useful piece waiting to come out of the game or other game titles I'm working on.
🙌 Whether you sponsor, or just star a repo and go build something great with it,
thank you for being here.
Sinan (@sinanata)
Featured work
-
sinanata/unity-ui-document-design-system
Drop-in design system for Unity 6 UI Toolkit (UIDocument + PanelRenderer, UXML + USS): tokens, 24 components, 63 icons, mobile-responsive, dark-themed. One stylesheet, zero dependencies. Battle-tes…
C# 474 -
sinanata/unity-cross-platform-local-build-orchestrator
One PowerShell command on your Windows PC builds and ships your Unity game to four platforms — Windows (Steam), Android (Google Play), iOS (TestFlight), and macOS (Steam) — using a Mac on the same …
PowerShell 46 -
sinanata/unity-3d-to-sprite-baker
Drop-in runtime sprite-atlas baker for Unity 6 / URP. Bake any 3D animated character into a sprite atlas at game start, then play back as a flat textured quad — multi-row, multi-yaw, async GPU read…
C# 39 -
sinanata/unity-mesh-fracture
Drop-in Voronoi mesh fracturing for Unity URP. Pure-C# fragmentation, watertight fragments, optional Unity-physics bouncing, alpha-fade dissolve, and a pre-bake cache with cooked convex hulls.
C# 36
$14 a month
SelectHobby Devs
You enjoy my work and want to support it. From one developer to the next, I thank you.
Perks
- Get a Sponsor badge on your profile
$29 a month
SelectIndie Dev
You enjoy my work and want to support it, but $14 feels low for the value you're getting from the tools I build, and you want to contribute more! For that I thank you!
Perks
- Get a Sponsor badge on your profile
- Have your github profile featured in repo readme Indie Dev supporters section
$250 a month
SelectSmall Game Studio
You run a smallish game studio, benefit from the tools I build, and want to support me in return!
Perks
- Get a Sponsor badge on your profile
- Have your small logo featured in repos' readme Supporters section.
$500 a month
SelectLarge Game Studio
You run a relatively larger game studio, benefit from the tools I build, and want to support me in return!
Perks
- Get a Sponsor badge on your profile
- Have your large logo featured in repos' readme Big Supporters section.