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👋 Fellow Game Developer,

For a decade I helped the world's biggest software companies hire engineers. I
founded Exceptionly, where we built a hands-on-tested dataset of 2 million+
developers. Then I walked away from the executive title to do the thing I
actually wanted to do: build games, by myself, from scratch.

Today I'm a solo dev, and a father of two, building
Leap of Legends: a cross-play competitive
multiplayer game for Steam, iOS, Android, and Mac, designed from day one to be
safe for kids to play.

Here's the thing nobody tells you about shipping a real game alone: you hit a
hundred walls. How do you build and sign for four platforms from one machine?
How do you make console-looking characters run on a budget phone? How do you
build a UI system that survives mobile? I was lucky enough to have the runway to
solve these properly. A lot of devs aren't.

So I open-source the answers.

Every time I crack one of these problems inside Leap of Legends, I pull the
useful part out, clean it up, document it, and give it away. Not a stripped-down
demo. The actual, battle-tested code running in a shipping game. My mission is
simple: a developer who hasn't been as lucky as I have shouldn't have to
reinvent what I already figured out.

🙏 If one of my projects saved you a weekend (or a month), a monthly sponsorship
would mean the world. Open-source doesn't pay the bills on its own. Your support
is what lets me keep pulling the good parts out of my game and handing them to you.

📦 My main projects (600+ stars from devs who needed them):

  • Unity UI Document Design System : a drop-in design system for Unity 6 UI Toolkit. 24 components, 63 icons, one stylesheet, zero dependencies. The entire UI layer of a shipping game, ready to paste into yours.
  • Cross-Platform Local Build Orchestrator : one PowerShell command builds and ships your Unity game to Steam, Google Play, TestFlight, and macOS. Your Windows PC drives a Mac over the LAN. No cloud CI bill.
  • 3D-to-Sprite Baker : bake any animated 3D character into a sprite atlas at load time, then play it back as a flat quad. Rich characters at mobile framerates.
  • Mesh Fracture : Voronoi mesh fracturing in pure C# for URP. Watertight fragments, physics bounce, dissolve fade, and a pre-baked convex-hull cache.
  • Prefab Thumbnail Renderer (17★): turn any prefab into a Texture2D at runtime. Rotating thumbnails, animator-clip previews, async GPU readback, lazy-loaded tiles.

🎮 Your support also keeps the rest of it alive:

  • Leap of Legends, the game every one of these projects comes from.
  • The next extraction. There's always another useful piece waiting to come out of the game or other game titles I'm working on.

🙌 Whether you sponsor, or just star a repo and go build something great with it,
thank you for being here.

Sinan (@sinanata)

Featured work

  1. sinanata/unity-ui-document-design-system

    Drop-in design system for Unity 6 UI Toolkit (UIDocument + PanelRenderer, UXML + USS): tokens, 24 components, 63 icons, mobile-responsive, dark-themed. One stylesheet, zero dependencies. Battle-tes…

    C# 474
  2. sinanata/unity-cross-platform-local-build-orchestrator

    One PowerShell command on your Windows PC builds and ships your Unity game to four platforms — Windows (Steam), Android (Google Play), iOS (TestFlight), and macOS (Steam) — using a Mac on the same …

    PowerShell 46
  3. sinanata/unity-3d-to-sprite-baker

    Drop-in runtime sprite-atlas baker for Unity 6 / URP. Bake any 3D animated character into a sprite atlas at game start, then play back as a flat textured quad — multi-row, multi-yaw, async GPU read…

    C# 39
  4. sinanata/unity-mesh-fracture

    Drop-in Voronoi mesh fracturing for Unity URP. Pure-C# fragmentation, watertight fragments, optional Unity-physics bouncing, alpha-fade dissolve, and a pre-bake cache with cooked convex hulls.

    C# 36

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Hobby Devs

You enjoy my work and want to support it. From one developer to the next, I thank you.

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You run a smallish game studio, benefit from the tools I build, and want to support me in return!

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$500 a month

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