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Hi there! This is Liong and I'm a Rust enthusiast as well as a graphics developer. I'm currently working on a series of toolings for shader compilation and their bridging with graphics APIs. It would be great if you like my contribution, and I would be grateful if you could help me with my college paychecks! :P

@PENGUINLIONG

It's my lucky number!

Featured work

  1. PENGUINLIONG/spirq-rs

    Light weight SPIR-V reflection library

    Rust 113
  2. PENGUINLIONG/inline-spirv-rs

    Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.

    Rust 36
  3. PENGUINLIONG/lighar-rs

    Software ray tracing framework feels just like VK_NV_ray_tracing

    Rust 2

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