You must be logged in to sponsor PENGUINLIONG
Become a sponsor to PENGUINLIONG
PENGUINLIONG
Tree
Hi there! This is Liong and I'm a Rust enthusiast as well as a graphics developer. I'm currently working on a series of toolings for shader compilation and their bridging with graphics APIs. It would be great if you like my contribution, and I would be grateful if you could help me with my college paychecks! :P
Featured work
-
PENGUINLIONG/spirq-rs
Light weight SPIR-V reflection library
Rust 113 -
PENGUINLIONG/inline-spirv-rs
Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.
Rust 36 -
PENGUINLIONG/lighar-rs
Software ray tracing framework feels just like VK_NV_ray_tracing
Rust 2