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Copy pathTrialScriptBucket.cs
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52 lines (35 loc) · 1.04 KB
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using System.Collections.Generic;
using UnityEngine;
public class TrialScriptBucket : MonoBehaviour
{
public GameObject Bucket;
public GameObject object31, object32;
// Update is called once per frame
private void Start()
{
object31 = GameObject.Find("bucket_low");
object32 = GameObject.Find("rings_low");
MeshRenderer n = object31.GetComponent<MeshRenderer>();
MeshRenderer o = object32.GetComponent<MeshRenderer>();
n.enabled = true;
o.enabled = true;
}
void Update()
{
if (Input.GetKeyDown("p"))
{
float distance = Vector3.Distance(Bucket.transform.position, transform.position);
print("Distance to Thing: " + distance);
}
}
void OnTriggerEnter(Collider other)
{
if (Bucket.GetComponent<Renderer>().enabled == true)
{
if (other.gameObject == Bucket)
{
other.gameObject.SetActive(false);
}
}
}
}