Unified climate entity per room #238
snazzybean
started this conversation in
Feature Requests
Replies: 3 comments 4 replies
|
might be a good chance to add support for #83 ;) |
0 replies
|
I've vibed the heck out of something here, which actually works decently. It address most of what is mentioned here, but still has some sharp edges around updating the climate entity when the schedule changes targets. I haven't reviewed the code at all yet so I'm hestiant to make an MR here, but it's here Psykar#2
In terms of thoughts on how it handles things though:
TODO:
If this is going in the right direction I'll review it properly and actually get it into a sane state to do a PR, or someone else can grab it if they want to do so - as I might take a while to get that cleanup done. |
3 replies
|
Any update on this? This would be really useful to avoid having to resort to the full RoomMind page for overrides. |
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment


Uh oh!
There was an error while loading. Please reload this page.
Description
Replace the current scattered per-room entities (sensors, switches, override climate entity) with a single, full climate entity per room. This is the HA-native way to represent climate control and was suggested by @c2who in #91.
Current state (per room)
sensor.roommind_{area}_target_tempsensor.roommind_{area}_modeclimate.roommind_{area}_overrideswitch.roommind_{area}_climate_controlProposed
One
climate.roommind_{area}entity that covers everything:heat/cool/heat_cool/off)switch.*_climate_control)eco/boost/comfort)climate.*_override)sensor.*_target_temp)hvac_action(heating/cooling/idle)sensor.*_mode)Benefits
Considerations
climate.*_overrideentity can serve as the starting point and be expanded.References
All reactions