Globally played sounds (2D sounds) are not being restored after loading a saved game. This results in the absence of sounds that should continue playing across the game session. This looks like to be a feature rather than a bug because the engine strictly checks for sound to be 3D sound before saving it's state to file.
Steps to Reproduce:
- Play a global sound (one that is meant to persist across different areas or game states).
- Save the game while the global sound is playing.
- Load the saved game.
- Observe that the global sound is no longer playing.
Expected Behavior:
Global sounds should continue playing seamlessly after loading a saved game, maintaining the game's audio continuity.
Actual Behavior:
Global sounds are not restored and do not play after loading a saved game, leading to a silent game environment where there should be ongoing sound.
Globally played sounds (2D sounds) are not being restored after loading a saved game. This results in the absence of sounds that should continue playing across the game session. This looks like to be a feature rather than a bug because the engine strictly checks for sound to be 3D sound before saving it's state to file.
Steps to Reproduce:
Expected Behavior:
Global sounds should continue playing seamlessly after loading a saved game, maintaining the game's audio continuity.
Actual Behavior:
Global sounds are not restored and do not play after loading a saved game, leading to a silent game environment where there should be ongoing sound.