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Incorrect Mesh Attachment in sithActor_Update & sithSprite_Update Function #4

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@smlu

There is a bug in the sithActor_Update & sithSprite_Update function related to mesh-attached Thing logic. The mesh number of the attached Thing is used as a model node/joint number in call to rdModel3_GetMeshMatrix which can lead to the wrong mesh being used for attaching the Thing object. Instead joint index (hierarchy node index) should be used.

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