There is a bug in the sithActor_Update & sithSprite_Update function related to mesh-attached Thing logic. The mesh number of the attached Thing is used as a model node/joint number in call to rdModel3_GetMeshMatrix which can lead to the wrong mesh being used for attaching the Thing object. Instead joint index (hierarchy node index) should be used.
There is a bug in the
sithActor_Update&sithSprite_Updatefunction related to mesh-attached Thing logic. The mesh number of the attached Thing is used as a model node/joint number in call tordModel3_GetMeshMatrixwhich can lead to the wrong mesh being used for attaching the Thing object. Instead joint index (hierarchy node index) should be used.