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40 lines (30 loc) · 826 Bytes
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Copy pathAnimation.cpp
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40 lines (30 loc) · 826 Bytes
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#include "Animation.h"
//constructor && destructor
Animation::Animation(sf::Texture *texture, sf::Vector2u imageCount, float switchTime)
{
this->imageCount = imageCount;
this->switchTime = switchTime;
totalTime = 0.0f;
currentImage.x = 0.0f;
uvRect.width = texture->getSize().x / float(imageCount.x);
uvRect.height = texture->getSize().y / float(imageCount.y);
}
Animation::~Animation()
{
}
void Animation::update(float deltaTime,int row)
{
currentImage.y = row;
totalTime += deltaTime;
if(totalTime >= switchTime)
{
totalTime -= switchTime;
currentImage.x++;
if(currentImage.x >= imageCount.x)
{
currentImage.x = 0;
}
}
uvRect.left = currentImage.x * uvRect.width;
uvRect.top = currentImage.y * uvRect.height;
}