A game for the players to earn points by catching and then selling fish.
Aspects:
-
Consume "bait" each time you go fishing
-
Different types of fishing rods, either for different effect and/or progressively better overall rods
-
(?)Fishing exp and fishing skills to improve your fishing abilities and/or other aspects of the bots functions
-
Multiple rarities of fish (common, uncommon, rare, legendary, etc)
- Rarer fish will be worth more points (and exp(?))
-
Chance to not catch a fish, but still consume bait
Game functionality:
- (?)Random roll, potentially with an "animation"
- (?)Timing mini-game
- Starts with a red button named "wait" below a message telling the player to click it when it turns green
- Button will turn green and say "catch!" after a random amount of time
- Green button will disappear after an amount of time
- If the player does not click the green button they lose their bait and don't catch the fish
- Rarer fish will have a shorter amount of time to catch (harder to catch)
Fishing Rod/Items:
Better fishing rods:
- Increases the chance of finding rarer fish
- (?)Makes the timing minigame easier (more time to click the catch button)
- Chance to not consume bait
- Hook the fish faster/earlier so you don't have to wait as long
- (?)Fishing rods that can only catch certain rarities (for collectors)
Items:
- Different rarities of bait to catch better fish more/less often
- (?)Bait/item that makes it impossible to fail the timing minigame
- Sonar: see what the rarity/type of the next fish will be and the option to skip it (essentially saving bait)
- Double Hook: Catch two fish at once (either same fish or 2 random fish)
Example:
/fish
"You caught a (Rare) Pufferfish!"
OR:
/fish
"click the square when it turns green!"
X (button)
"Now!"
O (player clicks the button)
"You caught a (Rare) Pufferfish!"
A game for the players to earn points by catching and then selling fish.
Aspects:
Consume "bait" each time you go fishing
Different types of fishing rods, either for different effect and/or progressively better overall rods
(?)Fishing exp and fishing skills to improve your fishing abilities and/or other aspects of the bots functions
Multiple rarities of fish (common, uncommon, rare, legendary, etc)
- Rarer fish will be worth more points (and exp(?))
Chance to not catch a fish, but still consume bait
Game functionality:
- Starts with a red button named "wait" below a message telling the player to click it when it turns green
- Button will turn green and say "catch!" after a random amount of time
- Green button will disappear after an amount of time
- If the player does not click the green button they lose their bait and don't catch the fish
- Rarer fish will have a shorter amount of time to catch (harder to catch)
Fishing Rod/Items:
Better fishing rods:
- Increases the chance of finding rarer fish
- (?)Makes the timing minigame easier (more time to click the catch button)
- Chance to not consume bait
- Hook the fish faster/earlier so you don't have to wait as long
- (?)Fishing rods that can only catch certain rarities (for collectors)
Items:
- Different rarities of bait to catch better fish more/less often
- (?)Bait/item that makes it impossible to fail the timing minigame
- Sonar: see what the rarity/type of the next fish will be and the option to skip it (essentially saving bait)
- Double Hook: Catch two fish at once (either same fish or 2 random fish)
Example:
/fish
"You caught a (Rare) Pufferfish!"
OR:
/fish
"click the square when it turns green!"
X (button)
"Now!"
O (player clicks the button)
"You caught a (Rare) Pufferfish!"