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Fishing Game #6

Description

@sjkd23

A game for the players to earn points by catching and then selling fish.

Aspects:

  • Consume "bait" each time you go fishing

  • Different types of fishing rods, either for different effect and/or progressively better overall rods

  • (?)Fishing exp and fishing skills to improve your fishing abilities and/or other aspects of the bots functions

  • Multiple rarities of fish (common, uncommon, rare, legendary, etc)
    - Rarer fish will be worth more points (and exp(?))

  • Chance to not catch a fish, but still consume bait

Game functionality:

  • (?)Random roll, potentially with an "animation"
  • (?)Timing mini-game
    - Starts with a red button named "wait" below a message telling the player to click it when it turns green
    - Button will turn green and say "catch!" after a random amount of time
    - Green button will disappear after an amount of time
    - If the player does not click the green button they lose their bait and don't catch the fish
    - Rarer fish will have a shorter amount of time to catch (harder to catch)

Fishing Rod/Items:

Better fishing rods:
- Increases the chance of finding rarer fish
- (?)Makes the timing minigame easier (more time to click the catch button)
- Chance to not consume bait
- Hook the fish faster/earlier so you don't have to wait as long
- (?)Fishing rods that can only catch certain rarities (for collectors)

Items:
- Different rarities of bait to catch better fish more/less often
- (?)Bait/item that makes it impossible to fail the timing minigame
- Sonar: see what the rarity/type of the next fish will be and the option to skip it (essentially saving bait)
- Double Hook: Catch two fish at once (either same fish or 2 random fish)


Example:

/fish

"You caught a (Rare) Pufferfish!"

OR:

/fish

"click the square when it turns green!"
X (button)

"Now!"
O (player clicks the button)

"You caught a (Rare) Pufferfish!"


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