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Copy pathAnimation.cpp
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171 lines (157 loc) · 4.32 KB
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#include "pch.h"
#include "Animation.h"
#include<string>
#include<cstring>
int Animation::LoadAnimePicture()
{
// TODO: 在此处添加实现代码.
//导入火焰动画的所有图片
CString path = "res/Anime/";
for (int i = 0; i <frame_fire; i++)
{
CImage img;
AnimePicures_fire.push_back(img);
CString name = "fireAnime/";
name = path + name;
name = name+(to_string(i).c_str());
CString type = ".png";
name = name + type;
AnimePicures_fire[i].Load(name);
TransparentPNG(&AnimePicures_fire[i]);
}
for (int i = 0; i < frame_water; i++)
{
CImage img;
AnimePicures_water.push_back(img);
CString name = "waterAnime/";
name = path + name;
name = name+(to_string(i).c_str());
CString type = ".png";
name = name + type;
AnimePicures_water[i].Load(name);
TransparentPNG(&AnimePicures_water[i]);
}
for (int i = 0; i < frame_plant; i++)
{
CImage img;
AnimePicures_plant.push_back(img);
CString name = "plantAnime/";
name = path + name;
name = name + (to_string(i).c_str());
CString type = ".png";
name = name + type;
AnimePicures_plant[i].Load(name);
TransparentPNG(&AnimePicures_plant[i]);
}
for (int i = 0; i < frame_lighting; i++)
{
CImage img;
AnimePicures_lighting.push_back(img);
CString name = "lightingAnime/";
name = path + name;
name = name + (to_string(i).c_str());
CString type = ".png";
name = name + type;
AnimePicures_lighting[i].Load(name);
TransparentPNG(&AnimePicures_lighting[i]);
}
return 0;
}
void Animation::TransparentPNG(CImage* png)
{
for (int i = 0; i < png->GetWidth(); i++)
{
for (int j = 0; j < png->GetHeight(); j++)
{
unsigned char* pucColor = reinterpret_cast<unsigned char*>(png->GetPixelAddress(i, j));
pucColor[0] = pucColor[0] * pucColor[3] / 255;
pucColor[1] = pucColor[1] * pucColor[3] / 255;
pucColor[2] = pucColor[2] * pucColor[3] / 255;
}
}
}
//播放火焰动画,根据帧数绘制指定图片
void Animation::PlayAnime_fire(CDC* pDC)
{
// TODO: 在此处添加实现代码.
if (frame_tmp >= frame_fire)
{
frame_tmp++;
return;
}
if (frame_tmp == -1)
{
frame_tmp = 0;
}
AnimePicures_fire[frame_tmp].SetTransparentColor(RGB(0,0,0));
AnimePicures_fire[frame_tmp].Draw(*pDC, 60, 220, 256, 256);
frame_tmp++;
}
void Animation::DrawDCTest(CDC* pDC)
{
// TODO: 在此处添加实现代码.
if (frame_tmp >= frame_fire)
{
frame_tmp = -1;
return;
}
if (frame_tmp == -1)
{
frame_tmp = 0;
}
CImage tmp;
tmp.Load("res/Anime/fireAnime/1.png");
//tmp.Draw(*(pDC), 100, 100, 128, 128);
AnimePicures_fire[frame_tmp].Draw(*(pDC), 60, 220, 256, 256);
}
void Animation::PlayAnime_water(CDC* pDC)
{
// TODO: 在此处添加实现代码.
// TODO: 在此处添加实现代码.
if (frame_tmp >= frame_water)
{
frame_tmp++;
return;
}
if (frame_tmp == -1)
{
frame_tmp = 0;
}
AnimePicures_water[frame_tmp].SetTransparentColor(RGB(0, 0, 0));
AnimePicures_water[frame_tmp].Draw(*pDC, 60, 220, 256, 256);
frame_tmp++;
}
void Animation::PlayAnime_plant(CDC* pDC)
{
// TODO: 在此处添加实现代码.
// TODO: 在此处添加实现代码.
if (frame_tmp >= frame_plant)
{
frame_tmp++;
return;
}
if (frame_tmp == -1)
{
frame_tmp = 0;
}
AnimePicures_plant[frame_tmp].SetTransparentColor(RGB(0, 0, 0));
AnimePicures_plant[frame_tmp].Draw(*pDC, 80, 220, 228, 228);
frame_tmp++;
}
void Animation::PlayAnime_lighting(CDC* pDC)
{
// TODO: 在此处添加实现代码.
// TODO: 在此处添加实现代码.
if (frame_tmp >= frame_lighting)
{
frame_tmp++;
return;
}
if (frame_tmp == -1)
{
frame_tmp = 0;
}
AnimePicures_lighting[frame_tmp] .SetTransparentColor(RGB(0, 0, 0));
AnimePicures_lighting[frame_tmp].Draw(*pDC, 440, 60, 200, 256);
frame_tmp++;
}