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Shader error with Metal #1

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@citizen12

I'm using VRTP with Unity 2018.2.15, running on macOS Mojave, targeting Android from my MacBook Pro. I am getting the following errors when I try to run in the Unity editor on my MBP:

Metal: Error creating pipeline state (Hidden/VrTunnellingPro/Skysphere): fragment shader color output does not have enough components for the pixel format (MTLPixelFormatBGRA8Unorm)
(null)
Metal: Error creating pipeline state (VrTunnellingPro/Cage/Opaque Fogged): fragment shader color output does not have enough components for the pixel format (MTLPixelFormatBGRA8Unorm)
(null)
Metal: Error creating pipeline state (Hidden/VrTunnellingPro/Tunnelling): fragment shader color output does not have enough components for the pixel format (MTLPixelFormatBGRA8Unorm_sRGB)
(null)

Works fine if I disable the VRTP component.

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