I'm using VRTP with Unity 2018.2.15, running on macOS Mojave, targeting Android from my MacBook Pro. I am getting the following errors when I try to run in the Unity editor on my MBP:
Metal: Error creating pipeline state (Hidden/VrTunnellingPro/Skysphere): fragment shader color output does not have enough components for the pixel format (MTLPixelFormatBGRA8Unorm)
(null)
Metal: Error creating pipeline state (VrTunnellingPro/Cage/Opaque Fogged): fragment shader color output does not have enough components for the pixel format (MTLPixelFormatBGRA8Unorm)
(null)
Metal: Error creating pipeline state (Hidden/VrTunnellingPro/Tunnelling): fragment shader color output does not have enough components for the pixel format (MTLPixelFormatBGRA8Unorm_sRGB)
(null)
Works fine if I disable the VRTP component.
I'm using VRTP with Unity 2018.2.15, running on macOS Mojave, targeting Android from my MacBook Pro. I am getting the following errors when I try to run in the Unity editor on my MBP:
Metal: Error creating pipeline state (Hidden/VrTunnellingPro/Skysphere): fragment shader color output does not have enough components for the pixel format (MTLPixelFormatBGRA8Unorm)
(null)
Metal: Error creating pipeline state (VrTunnellingPro/Cage/Opaque Fogged): fragment shader color output does not have enough components for the pixel format (MTLPixelFormatBGRA8Unorm)
(null)
Metal: Error creating pipeline state (Hidden/VrTunnellingPro/Tunnelling): fragment shader color output does not have enough components for the pixel format (MTLPixelFormatBGRA8Unorm_sRGB)
(null)
Works fine if I disable the VRTP component.