currently textureViewLayer only supports grey scale images. (or it only uses greyscale channel for rendering).
Add support for colored rendering.
Planned implementation
- maintain multiple shaders (opengl programs) supporting different types of image format.
- select program based on the type of texture passed.
currently textureViewLayer only supports grey scale images. (or it only uses greyscale channel for rendering).
Add support for colored rendering.
Planned implementation