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Copy pathmozaic.cpp
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304 lines (247 loc) · 7.72 KB
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#include <iostream>
#include <opencv2/opencv.hpp>
#include "mozaic.h"
using namespace std;
using namespace cv;
#include <filesystem>
using namespace std::filesystem;
vector<float> bestMeans;
vector<float> bestHistograms;
int segCols=0, segRows=0;
///GENEARE
void generateTiles()
{
vector<int> steps = {0, 32, 64, 96, 128, 160, 192, 224, 255};
for (int r : steps)
for (int g : steps)
for (int b : steps)
{
Mat tile(50,50,CV_8UC3, Scalar(b,g,r));
string name="color_"+to_string(r)+"_"+to_string(g)+"_"+to_string(b)+".bmp";
imwrite("C:/FACULTATE/3.2/PI/PROIECT/Mozaic/images/tiles/"+name,tile);
}
}
///LOAD
images loadImages(const string& originalName)
{
string path = "C:\\FACULTATE\\3.2\\PI\\PROIECT\\Mozaic\\images\\" + originalName + ".bmp";
Mat source = imread(path, IMREAD_COLOR);
if (source.empty())
throw runtime_error("Eroare: nu am putut încărca imaginea originală.");
imshow ("Original", source);
vector<Mat> tiles;
for (const auto& entry: directory_iterator("C:\\FACULTATE\\3.2\\PI\\PROIECT\\Mozaic\\images\\tiles"))
{
Mat img = imread(entry.path().string(), IMREAD_COLOR);
if (!img.empty())
tiles.push_back(img);
}
return {source,tiles};
}
int processOriginal(Mat &original)
{
segRows = original.rows / 50;
segCols = original.cols / 50;
// redimensionăm imaginea la cel mai apropiat multiplu de 50
resize(original, original, Size(segCols * 50, segRows * 50));
return segRows * segCols;
}
///SEGMENTARE
segments imageSegmentation(const Mat& source, int noSegments)
{
int rows = source.rows;
int cols = source.cols;
float gridRows = rows / 50;
float gridCols = cols / 50;
if(gridRows * 50 != rows || gridCols*50!=cols)
throw runtime_error("Eroare: dimensiunile imaginii nu sunt compatibile cu numarul de segmente.");
segments seg;
for(int i = 0; i<gridRows; i++)
for(int j=0;j<gridCols;j++)
{
int x = j*50;
int y = i*50;
seg.xs.push_back(x);
seg.ys.push_back(y);
Rect r(x,y,50,50);
seg.s.push_back(source(r).clone());
}
return seg;
}
///FUNCTII PENTRU MEDIA DE CULORI
Scalar computeMeans(Mat img)
{
float meanB=0, meanG=0, meanR=0;
int totalPixels = img.rows*img.cols;
for(int i=0;i<img.rows; i++)
for(int j=0;j<img.cols;j++)
{
meanB += img.at<Vec3b>(i,j)[0];
meanG += img.at<Vec3b>(i,j)[1];
meanR += img.at<Vec3b>(i,j)[2];
}
meanB=meanB/totalPixels;
meanG=meanG/totalPixels;
meanR=meanR/totalPixels;
return{meanR,meanG,meanB};
}
Scalar computeMeansForTiles(Mat tile)
{
Vec3b pixel = tile.at<Vec3b>(0,0);
return Scalar(pixel[2],pixel[1],pixel[0]);
}
float compareMeans(Scalar segMean, Scalar tileMean)
{
//distanta euclidiana
float distB = segMean[0]-tileMean[0];
float distG = segMean[1]-tileMean[1];
float distR = segMean[2]-tileMean[2];
return sqrt(distB*distB + distG*distG + distR*distR);
}
Mat findBestMeans(const Scalar& segMean, vector<Mat> tiles)
{
float bestDist = 999999;
int bestTile = 0; // indexul celui mai bun tile
for(int i=0;i<tiles.size();i++)
{
Scalar tileMean = computeMeansForTiles(tiles[i]);
float dist = compareMeans(segMean, tileMean);
if (dist<bestDist)
{
bestDist=dist;
bestTile=i;
}
}
bestMeans.push_back(bestDist);
return tiles[bestTile];
}
///FUNCTII PENTRU HISTOGRAME
histogramsRGB computeHistograms(Mat img)
{
vector<float> hR(256,0.0);
vector<float> hG(256,0.0);
vector<float> hB(256,0.0);
int totalPixels = img.rows*img.cols;
for(int i=0;i<img.rows;i++)
for(int j=0;j<img.cols;j++)
{
Vec3b pixel = img.at<Vec3b>(i,j);
hB[pixel[0]]++;
hG[pixel[1]]++;
hR[pixel[2]]++;
}
if (totalPixels>0)
{
for (int i=0; i<256; i++)
{
hR[i]/=totalPixels;
hG[i]/=totalPixels;
hB[i]/=totalPixels;
}
}
return {hR,hG,hB};
}
histogramsRGB computeHistogramsForTiles(Mat tile)
{
vector<float> hR(256, 0.0);
vector<float> hG(256, 0.0);
vector<float> hB(256, 0.0);
Vec3b pixel = tile.at<Vec3b>(0, 0);
hB[pixel[0]] = 1.0f;
hG[pixel[1]] = 1.0f;
hR[pixel[2]] = 1.0f;
return {hR, hG, hB};
}
float compareHistograms(histogramsRGB h1, histogramsRGB h2)
{
float distR=0.0,distG=0.0,distB=0.0;
for (int i=0;i<256;i++)
{
distR+=(h1.hR[i]-h2.hR[i])*(h1.hR[i]-h2.hR[i]);
distG+=(h1.hG[i]-h2.hG[i])*(h1.hG[i]-h2.hG[i]);
distB+=(h1.hB[i]-h2.hB[i])*(h1.hB[i]-h2.hB[i]);
}
return sqrt(distR + distG + distB);
}
Mat findBestHistograms(const histogramsRGB& segHist, vector<Mat> tiles)
{
float bestDist = 999999;
int bestTile = 0;
for(int i=0;i<tiles.size();i++)
{
histogramsRGB tileHist = computeHistogramsForTiles(tiles[i]);
float dist = compareHistograms(segHist, tileHist);
if(dist<bestDist)
{
bestDist = dist;
bestTile = i;
}
}
//printf("Histogram dist: %lf", bestDist);
bestHistograms.push_back(bestDist);
return tiles[bestTile];
}
///FUNCTIE PENTRU AFISAREA DIFERENTELOR INTRE ORIGINAL SI MOZAIC
Mat vectorToMat(vector<float> values)
{
Mat m(segRows*50,segCols*50,CV_8UC1);
float minVal = *min_element(values.begin(), values.end());
float maxVal = *max_element(values.begin(), values.end());
printf("\nMin-Max: %lf, %lf\n", minVal, maxVal);
for(int i=0;i<segRows;i++)
for(int j=0;j<segCols;j++)
{
float val = values[i*segCols +j];
int pixelVal = 0;
if (maxVal > minVal) {
pixelVal = static_cast<int>(255.0f * (val - minVal) / (maxVal - minVal));
}
Rect tile(j*50,i*50, 50,50);
rectangle(m,tile,Scalar(pixelVal), FILLED);
}
return m;
}
///TOP LEVEL PENTRU ALEGEREA TILE-URILOR
vector<Mat> findBestMatches(segments seg, const vector<Mat>& tiles, int op)
{
vector<Mat> bestTiles;
if (op==1)
{ //media de culoare
for(int i=0;i<seg.s.size();i++)
{
Scalar segMeans = computeMeans(seg.s[i]);
Mat res = findBestMeans(segMeans, tiles);
bestTiles.push_back(res);
}
Mat m = vectorToMat(bestMeans);
imshow("DifFerence between means", m);
}
else if (op==2)
{ //histograma
for(int i=0;i<seg.s.size();i++)
{
histogramsRGB segHist = computeHistograms(seg.s[i]);
Mat res = findBestHistograms(segHist, tiles);
bestTiles.push_back(res);
}
Mat m = vectorToMat(bestHistograms);
imshow("DifFerence between histograms", m);
}
else
throw runtime_error("Error: Optinue gresita! Alegeti 1(media culorilor), 2(histograma)");
return bestTiles;
}
///ASAMBLARE FINALA
Mat composeMosaic(Mat source, segments seg, vector<Mat> tiles)
{
Mat result = Mat(source.rows,source.cols, CV_8UC3);
for(int k = 0;k<tiles.size();k++)
{
int x=seg.xs[k];
int y=seg.ys[k];
for(int i=0;i<50;i++)
for(int j=0;j<50;j++)
result.at<Vec3b>(y+i,x+j) = tiles[k].at<Vec3b>(i,j);
}
return result;
}