Currrent implementation feels unsatisfying, as from game mechanics perspective ship (or facility or any other entity really) has only one source of damage, which translates really bad into visuals. Adding turrets would:
- improve tactical side of the game, like putting stronger/more turrets in front side, and weaker in rear side
- add ability to swap turret types in future, with some kind of ship creator or something
Currrent implementation feels unsatisfying, as from game mechanics perspective ship (or facility or any other entity really) has only one source of damage, which translates really bad into visuals. Adding turrets would: