You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: docs/dev-tools/README.md
+3-1Lines changed: 3 additions & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -31,8 +31,9 @@ Settings live on this mod. Open **Options → Mods → dev-tools**.
31
31
|**Disable autosave**|`disableAutosave`| off | Sets `session.settings.autosaveInterval` to `0`. Manual saves still work |
32
32
|**Watch local mods**|`watchLocalMods`| off | Poll other mods' `main.js` and re-eval the renderer bundle. Does not reload this companion, workers, or patches |
33
33
|**Fast dev boot**|`fastBoot`| off | Skip `foliage.generate` on boot. Raster, shadows, and shader compile stay vanilla. Writes `localStorage`. Needs `debugPatches` (dev). Restart once after you turn it on |
34
+
|**Crisp canvas zoom**|`crispCanvas`| off | Nearest-neighbour scaling on `#canvas` and `#overlay-canvas` so zoom stays sharp instead of blurry |
34
35
35
-
Turn on **Watch local mods**, **Fast dev boot**, **Auto-load save**, **F3 debug overlay**, **Disable autosave**, **F12**, or **Open DevTools on load** when you want those helpers.
36
+
Turn on **Watch local mods**, **Fast dev boot**, **Auto-load save**, **F3 debug overlay**, **Crisp canvas zoom**, **Disable autosave**, **F12**, or **Open DevTools on load** when you want those helpers.
36
37
37
38
## Features
38
39
@@ -45,6 +46,7 @@ Turn on **Watch local mods**, **Fast dev boot**, **Auto-load save**, **F3 debug
45
46
-**Dev Tools** (`mod-inspector/`) — pause **Dev Tools** opens a 1100×720 panel. **Mods** tab: compact loaded-mod cards; **Open** fills the tab with details (description first, then contributes, then load meta); save issues stay collapsed. **Elements**: family sand table. **Chains**: pick an element. **Does** shows where it goes (`Gold → Smelter → Liquid Gold`). **Comes from** shows how it is made. Depth 1 is one recipe hop. The index includes engine builtins (Wet Sand shaker, Residue burn, Burnt Residue press, Water contacts) because those rows are not in `mods.recipes`.
46
47
-**Watch local mods** (`reload/`) — poll and re-eval other mods' renderer `main.js`.
47
48
-**Fast dev boot** (`patches.ts`, `boot/fast-boot.ts`) — when on, skips `foliage.generate` only. Raster fill, shadow rebuild, and outline compile stay vanilla. Needs `debugPatches` (dev). Restart once after you turn it on.
49
+
-**Crisp canvas zoom** (`boot/crisp-canvas.ts`) — injects `image-rendering: pixelated` on the world canvases. Toggle in **Options → Mods → dev-tools**.
0 commit comments