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# This CITATION.cff file was generated with cffinit.
# Visit https://bit.ly/cffinit to generate yours today!
cff-version: 1.2.0
title: >-
A Unity Pipeline for Procedural Generation of Real-World
and Synthetic Environments for Cycling Research
message: >-
If you use this software, please cite it using the
metadata from this file.
type: software
authors:
- given-names: Chinmay
family-names: Srinivas
affiliation: 'Institute of Automatic Control, RWTH Aachen University'
email: chinmay.srinivas@rwth-aachen.de
- given-names: Heike
family-names: Vallery
affiliation: 'Institute of Automatic Control, RWTH Aachen University'
orcid: 'https://orcid.org/0000-0002-0305-398X'
email: h.vallery@irt.rwth-aachen.de
- given-names: Nuria
family-names: Pena-Perez
email: n.perez@irt.rwth-aachen.de
affiliation: 'Institute of Automatic Control, RWTH Aachen University'
orcid: 'https://orcid.org/0000-0002-4844-4685'
identifiers:
- type: doi
value: 10.18154/RWTH-2026-04918
description: RWTHpublications
repository-code: 'https://github.com/rwth-irt/osm2unity'
abstract: >-
To facilitate the generation of interactive environments
for cycling simulation, this project presents a
Unity-based pipeline for procedural generation of both
real maps from the OpenStreetMap (OSM) database and
synthetic maps. The pipeline integrates geospatial data
parsing, terrain and road network reconstruction, and
real-time simulation in a single workflow, enabling rapid
creation of maps without manual modeling or external
preprocessing. The produced 3D environments preserve key
infrastructural features relevant to cycling, including
complex road networks, elevation changes, and low-poly
buildings. The system supports interactive navigation with
a controllable bicycle agent via keyboard or VR
controllers. We have evaluated the approach showing that
both real-world maps and customized synthetic environments
could be generated efficiently while maintaining
simulation performance up to 60 FPS. Identified
limitations include dependency on OSM data quality,
elevation resolution, and the current restriction to
simple building geometries and a limited set of semantic
infrastructure types, with future work aiming to extend
support for additional infrastructure types and further
improve scalability.
keywords:
- OpenStreetMap (OSM)
- Unity
- Procedural environment generation
- Cycling simulation
version: v1.0.0
date-released: '2026-05-05'