Hello, linux/macos user here!
I'd love to use your code on a non-Windows machine; on linux it would be possible by installing Mono, but it crashes (I didn't investigate much). I checked the code, and it looks to me the core functionality is inside OneStarCalculatorLib, which is pure C++ code; I then thought that maybe I'd be able to write a C++ script that reads some input from stdin/file and calls whatever needs to be called (similar to your OneStarCUI/Program.cs, but without using .NET).
Unfortunately I'm not familiar with .NET; I think I should be able to write such script after digging a while into it (and your code), but since you are familiar with both, I thought it was worth asking first: would you mind adding a pure C++ script inside OneStarCalculatorLib to validate first IVs and find the seed, so that even non-windows users might benefit from your work?
If you don't want to waste time reading stuff from stdin, even a version with hardcoded variables would be fine, it would be easy for us to add interaction of some sort (through console or a file) to fill those variables.
Thanks for your time!
Hello, linux/macos user here!
I'd love to use your code on a non-Windows machine; on linux it would be possible by installing Mono, but it crashes (I didn't investigate much). I checked the code, and it looks to me the core functionality is inside
OneStarCalculatorLib, which is pure C++ code; I then thought that maybe I'd be able to write a C++ script that reads some input from stdin/file and calls whatever needs to be called (similar to yourOneStarCUI/Program.cs, but without using .NET).Unfortunately I'm not familiar with .NET; I think I should be able to write such script after digging a while into it (and your code), but since you are familiar with both, I thought it was worth asking first: would you mind adding a pure C++ script inside
OneStarCalculatorLibto validate first IVs and find the seed, so that even non-windows users might benefit from your work?If you don't want to waste time reading stuff from stdin, even a version with hardcoded variables would be fine, it would be easy for us to add interaction of some sort (through console or a file) to fill those variables.
Thanks for your time!