Before submitting a new Unreal Engine plugin please check the open pull requests to see if the plugin is already submitted.
- The plugin must be hosted publicly on GitHub.
- The plugin must be open source and have a license that allows for redistribution.
- The plugin should be actively maintained
- Fork the repository.
- Add the plugin to the ./src/plugins.ts file.
- Create a Pull Request with a description of the plugin and its features.
- Wait for the Pull Request to be reviewed.