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Copy pathBeatSprite.cs
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125 lines (102 loc) · 2.27 KB
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using Godot;
using System;
public partial class BeatSprite : AnimatedSprite2D
{
private static readonly StringName DefaultSpriteAnimation = "default";
[Export(PropertyHint.Range, "1,64,1")]
public int QuarterBeatsPerFrame = 1;
private StageManager _stageManager;
public override void _Ready()
{
QuarterBeatsPerFrame = Math.Max(1, QuarterBeatsPerFrame);
EnsureAnimationAndResetFrame();
_stageManager = ResolveStageManagerFromRootChildren();
if (_stageManager == null)
{
GD.PushWarning($"{nameof(BeatSprite)}: StageManager not found among root scene children.");
return;
}
_stageManager.QuarterBeatTick += OnQuarterBeatTick;
}
public override void _ExitTree()
{
if (_stageManager == null)
{
return;
}
_stageManager.QuarterBeatTick -= OnQuarterBeatTick;
}
private StageManager ResolveStageManagerFromRootChildren()
{
SceneTree tree = GetTree();
if (tree == null)
{
return null;
}
Node rootScene = tree.CurrentScene;
if (rootScene == null)
{
return null;
}
for (int i = 0; i < rootScene.GetChildCount(); i++)
{
Node child = rootScene.GetChild(i);
if (child is StageManager stageManager && GodotObject.IsInstanceValid(stageManager))
{
return stageManager;
}
}
return null;
}
private void OnQuarterBeatTick(float totalBeatsAbsolute)
{
QuarterBeatsPerFrame = Math.Max(1, QuarterBeatsPerFrame);
int quarterIndex = Mathf.FloorToInt(totalBeatsAbsolute * 4.0f);
if (quarterIndex % QuarterBeatsPerFrame != 0)
{
return;
}
AdvanceFrame();
}
private void EnsureAnimationAndResetFrame()
{
if (!EnsureAnimation())
{
return;
}
Stop();
SetFrameAndProgress(0, 0.0f);
}
private bool EnsureAnimation()
{
if (SpriteFrames == null)
{
return false;
}
StringName animationName = Animation;
if (!SpriteFrames.HasAnimation(animationName))
{
if (!SpriteFrames.HasAnimation(DefaultSpriteAnimation))
{
return false;
}
animationName = DefaultSpriteAnimation;
Animation = animationName;
}
return true;
}
private void AdvanceFrame()
{
if (!EnsureAnimation())
{
return;
}
int frameCount = SpriteFrames.GetFrameCount(Animation);
if (frameCount <= 0)
{
return;
}
int nextFrame = (Frame + 1) % frameCount;
SetFrameAndProgress(nextFrame, 0.0f);
}
}