π Goal
Allow players to mark themselves as ready.
π§± Scope
- Add
ready boolean to player
- Add input:
{ type: "ready" }
- Toggle ready state
π― Requirements
- Server tracks ready players
- No UI complexity required (basic indicator ok)
β
Done when
- Players can mark themselves as ready
- Server knows who is ready
π Goal
Allow players to mark themselves as ready.
π§± Scope
readyboolean to player{ type: "ready" }π― Requirements
β Done when