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Copy pathtimer.cs
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56 lines (48 loc) · 1.47 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class timer : MonoBehaviour
{
// start time value
[SerializeField] float startTime;
// current Time
float currentTime;
// whether the timer started?
bool timerStarted = false;
// ref var for my TMP text component
[SerializeField] TMP_Text timerText;
// Start is called before the first frame update
void Start()
{
//resets the currentTime to the start Time
currentTime = startTime;
//displays the UI with the currentTime
timerText.text = currentTime.ToString();
// starts the time -- comment this out if you don't want to automagically start
timerStarted = true;
}
// Update is called once per frame
void Update()
{
// you are starting the timer at "Start", you can still use the A-button to restart it.
if (Input.GetKeyDown(KeyCode.A))
{
currentTime = startTime;
timerStarted = true;
}
if (timerStarted)
{
// subtracting the previous frame's duration
currentTime -= Time.deltaTime;
// logic current reached 0?
if(currentTime <= 0)
{
Debug.Log("timer reached zero");
timerStarted = false;
currentTime = 0;
}
timerText.text = "Time " + currentTime.ToString("f1");
}
}
}