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Copy pathvector.go
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Copy pathvector.go
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179 lines (153 loc) · 3.62 KB
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package steering
import "math"
type Vector []float32
func (v Vector) Len() float32 {
ret := float32(0)
for _, val := range v {
ret += (val * val)
}
return float32(math.Sqrt(float64(ret)))
}
func (v Vector) Distance(other Vector) float32 {
ret := float32(0)
for i, val := range v {
ret += (val - other[i]) * (val - other[i])
}
return float32(math.Sqrt(float64(ret)))
}
func (v Vector) Dot(other Vector) float32 {
ret := float32(0)
for i, val := range v {
ret += (val * other[i])
}
return ret
}
func (v Vector) Equals(w Vector, epsilon float64) bool {
if len(v) != len(w) {
return false
}
for i := 0; i < len(v); i++ {
if math.Abs(float64(v[i]-w[i])) > epsilon {
return false
}
}
return true
}
func (v Vector) Clone() Vector {
ret := make(Vector, len(v), len(v))
for i, val := range v {
ret[i] = val
}
return ret
}
func (v Vector) Plus(w Vector) Vector {
if len(v) != len(w) {
panic("Vectors for Plus need to be the same length")
}
ret := make(Vector, len(v), len(v))
for i, val := range w {
ret[i] = v[i] + val
}
return ret
}
func (v Vector) Minus(w Vector) Vector {
if len(v) != len(w) {
panic("Vectors for Minus need to be the same length")
}
ret := make(Vector, len(v), len(v))
for i, val := range w {
ret[i] = v[i] - val
}
return ret
}
func (v Vector) Hadamard(w Vector) Vector {
if len(v) != len(w) {
panic("Vectors for Hadamard need to be the same length")
}
ret := make(Vector, len(v), len(v))
for i, val := range w {
ret[i] = v[i] * val
}
return ret
}
func (v Vector) Mult(s float32) Vector {
ret := make(Vector, len(v), len(v))
for i, val := range v {
ret[i] = val * s
}
return ret
}
func (v Vector) DividedBy(s float32) Vector {
ret := make(Vector, len(v), len(v))
for i, _ := range v {
ret[i] = v[i] / s
}
return ret
}
func (v Vector) Trunc(limit float32) Vector {
len := v.Len()
if len > limit {
return v.Normalize().Mult(limit)
}
return v
}
func (gradient Vector) Normal(point Vector, t float32) Vector {
g := gradient.Hadamard(point)
return Vector{point[0] + g[0]*t, point[1] + g[1]*t, point[2] + g[2]*t}
}
func (v Vector) Normalize() Vector {
ret := make(Vector, len(v), len(v))
len := v.Len()
for i, val := range v {
ret[i] = val / len
}
return ret
}
func (v Vector) Project(u Vector) float32 {
return v.Dot(u) / float32(math.Pow(float64(u.Len()), 2))
}
func (v Vector) Cross(w Vector) Vector {
if len(v) != 3 || len(w) != 3 {
panic("Only 3x3 Vectors are supported for Vector.Cross()")
/*ret := make(Matrix, 2, 2)
ret[0] = v
ret[1] = w
return m[0][0]*m[1][1] - m[1][0]*m[0][1]*/
}
ret := make(Vector, 3, 3)
ret[0] = v[1]*w[2] - w[1]*v[2]
ret[1] = v[2]*w[0] - w[2]*v[0]
ret[2] = v[0]*w[1] - w[0]*v[1]
return ret
}
// Column Major
type Matrix []Vector
func MakeMatrix(row int, col int, data []float32) Matrix {
ret := make(Matrix, col, col)
for i := 0; i < col; i++ {
ret[i] = make(Vector, row, row)
for j := 0; j < row; j++ {
ret[i][j] = data[i*row+j]
}
}
return ret
}
func (m Matrix) Determinant() float32 {
if len(m) == 2 && len(m[0]) == 2 {
return m[0][0]*m[1][1] - m[1][0]*m[0][1]
}
if len(m) == 3 && len(m[0]) == 3 {
first := MakeMatrix(2, 2, []float32{m[1][1], m[2][1], m[1][2], m[2][2]})
second := MakeMatrix(2, 2, []float32{m[0][1], m[2][1], m[0][2], m[2][2]})
third := MakeMatrix(2, 2, []float32{m[0][1], m[1][1], m[0][2], m[1][2]})
return m[0][0]*first.Determinant() - m[1][0]*second.Determinant() + m[2][0]*third.Determinant()
}
panic("Matrix is not a 2x2 or 3x3 Matrix")
}
func (m Matrix) Mult(v Vector) Vector {
ret := make(Vector, len(v), len(v))
for i, col := range m {
ret[i] = col.Dot(v)
}
return ret
}