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Self-compiled Windows builds fail D3D11 export: 'The handle is invalid (0x80070006)' #448

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@mohamedtahaguelzim

Reported on the forum (https://forum.reco-project.org/t/90): exports fail with D3D11 'The handle is invalid (0x80070006)' in locally compiled Windows builds while the prebuilt release works; RECO_NO_HWACCEL=1 avoids it but is too slow. Same dependency versions as the release build. Needs a Windows repro; possibly related to toolchain/SDK differences in the D3D11VA interop.

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