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Copy pathBoard.cpp
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284 lines (256 loc) · 6.46 KB
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/***************************************
Program Name: Final Project
Author: Robert Elsom
Date: 3/6/2019
Description: Board class, conatains 2d linked list of Space objects and derived Space objects
represents the game board.
**************************************/
#include "Board.hpp"
#include "Space.hpp"
#include "Creek.hpp"
#include "Tree.hpp"
#include "Cabin.hpp"
#include "Grass.hpp"
#include "validInt.hpp"
#include <iostream>
#include <curses.h>
#include <cstdlib>
//make initial game board 5x5
Board::Board() {
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
fillBoard(j, i);
}
}
makeCharacter();
setExit();
printBoard();
}
//creates nodes to fill board and the uses addNode to add new nodes to board.
void Board::fillBoard(int col, int row) {
Space* newPtr;
//puts cabin at space 1,1
if (row == 1 && col == 1) {
newPtr = new Cabin();
}
//makes row 3 a creek
else if (row == 3) {
newPtr = new Creek();
}
//makes a forest surrounding the cabin and one past the creek
else if ((row <= 2 && col < 4-row) || (row == 4 && col < 1)) {
newPtr = new Tree();
}
//fills rest of board as grass;
else {
newPtr = new Grass();
}
addNode(newPtr, col, row);
}
//adds node to board and changes surrounding pointers
void Board::addNode(Space* newPtr, int col, int row) {
//set head
if (row == 0 && col == 0) {
head = newPtr;
headRow = head;
aboveSpace = headRow;
}
Space* tempPtr;
//set left pointer for second element that does not have a current left pointer
if(col == 1) {
newPtr->changePointer(headRow, "left");
headRow->changePointer(newPtr, "right");
}
//use tempPtr to move all pointers from other spaces to the new space
else if(col > 1) {
tempPtr = prevSpace;
tempPtr->changePointer(newPtr, "right");
newPtr->changePointer(tempPtr, "left");
}
//set each row's first element pointers to head and move headRow down
if (row >= 1 && col == 0) {
aboveSpace = headRow;
headRow->changePointer(newPtr, "down");
newPtr->changePointer(aboveSpace, "up");
//sets head row to first element in second row
headRow = headRow->getPointer("down");
}
else if (row >= 1 && col != 0) {
aboveSpace = aboveSpace->getPointer("right");
aboveSpace->changePointer(newPtr, "down");
newPtr->changePointer(aboveSpace, "up");
}
prevSpace = newPtr;
}
//makes character that represents the person the user is moving, starts at positon 2,2
void Board::makeCharacter() {
Space* temp = head;
for (int i = 0; i < 2; i++) {
temp = temp->getPointer("down");
temp = temp->getPointer("right");
}
character = temp;
temp->buildShelter();
characterCol = 2;
characterRow = 2;
}
//move character to new space based on user input
void Board::moveCharacter() {
int choice = validInt("\n\nWhich direction would you like to move?\n"\
" 1. Up \n 2. Down \n 3. Left \n 4. Right\n", 1, 4);
switch(choice) {
case 1:
if (character->getPointer("up") != nullptr) {
character = character->getPointer("up");
characterRow -= 1;
}
else {
errorMessage();
}
return;
case 2:
if (character->getPointer("down") != nullptr) {
character = character->getPointer("down");
characterRow += 1;
}
else {
errorMessage();
}
return;
case 3:
if (character->getPointer("left") != nullptr) {
character = character->getPointer("left");
characterCol -= 1;
}
else {
errorMessage();
}
return;
case 4:
if (character->getPointer("right") != nullptr) {
character = character->getPointer("right");
characterCol += 1;
}
else {
errorMessage();
}
return;
}
}
//moves character to nearest shelter pointer
void Board::moveCharacterShelter(Space* shelter) {
character = shelter;
}
//returns space character is occupying
Space* Board::getCharacterSpace() {
return character;
}
//returns col character is currently in
int Board::getCharacterCol() {
return characterCol;
}
//returns row character is currently in
int Board::getCharacterRow() {
return characterRow;
}
//sets exit pointer to bottom left corner
void Board::setExit() {
Space* temp = head;
for (int i = 0; i < 4; i++){
temp = temp->getPointer("down");
temp = temp->getPointer("right");
}
exitSpace = temp;
}
//returns location of head
Space* Board::getHead() {
return head;
}
Space* Board::getExitSpace() {
return exitSpace;
}
void Board::setPrintExit() {
printExit = true;
}
bool Board::printExitSpace() {
return printExit;
}
//prints error when trying to move character out of play area
void Board::errorMessage() {
printBoard();
std::cout << "Sorry, you cannot move any further in that direction" << std::endl;
moveCharacter();
}
//display board
void Board::printBoard() {
//cheap clear screen
for (int i = 0; i < 50; i++) {
std::cout << std::endl;
}
std::string tree = " $$ ";
std::string cabin = " ?! ";
std::string grass = " __ ";
std::string shelter = " /| ";
std::string creek = "====" ;
std::cout << "-----------------MAP-----------------" << std::endl;
Space* temp;
Space* headRow = head;
for (int i = 0; i < 5; i ++) {
temp = headRow;
std::cout << " |";
for (int j = 0; j < 5; j++) {
if (temp == character) {
std::cout << " ## ";
}
else if(temp == exitSpace && printExit) {
std::cout << " XX ";
}
else if (temp->getType() == "creek") {
std::cout << creek;
}
else if (temp->getType() == "cabin") {
std::cout << cabin;
}
else if (temp->getType() == "tree") {
std::cout << tree;
}
else if (temp->getType() == "grass") {
if (temp->hasShelter()) {
std::cout << shelter;
}
else {
std::cout << grass;
}
}
temp = temp->getPointer("right");
}
std::cout << "|" << std::endl;
headRow = headRow->getPointer("down");
}
std::cout <<"_____________________________________" << std::endl;
std::cout << " KEY "<<std::endl;
std::cout << " $$ = trees __ = grass " <<std::endl;
std::cout << " /| = shelter ==== = creek " << std::endl;
std::cout << " ## = position of character " << std::endl;
std::cout <<"_____________________________________" << std::endl;
for (int i = 0; i < 10; i++) {
std::cout << std::endl;
}
}
Board::~Board() {
Space* garbage = head->getPointer("right");
headRow = head;
for (int j = 0; j < 5; j++) {
for (int i = 0; i < 4; i++) {
Space* temp = garbage->getPointer("right");
delete garbage;
garbage = temp;
}
garbage = headRow;
headRow = headRow->getPointer("down");
delete garbage;
if (headRow != nullptr) {
garbage = headRow->getPointer("right");
}
}
}