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Copy pathCreational_Builder_DesignPattern.cpp
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121 lines (97 loc) · 2.32 KB
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#include <iostream>
#include <string>
using namespace std;
/*We will use this class to construct small object */
class wheel
{
public:
int numberOfwheel;
wheel(int numbwheel)
{
numberOfwheel = numbwheel;
}
};
/* lasrge object */
class truck
{
public:
int wheel;
string engine;
string body;
};
/* builder which is responsible for building small object */
class truckBuilder
{
public:
virtual int getWheel() = 0;
virtual string getEngine() = 0;
virtual string getBody() = 0;
};
/* Concrete classes for builder class */
class SmallTruck : public truckBuilder
{
public:
int getWheel()
{
wheel* wObj = new wheel(10);
return wObj->numberOfwheel;
}
string getEngine()
{
return " 4 strock engine";
}
string getBody()
{
return "fiber body";
}
};
/*Concrete classes for builder class */
class bigTruck : public truckBuilder
{
public:
int getWheel()
{
wheel* wObj = new wheel(4);
return wObj->numberOfwheel;
}
string getEngine()
{
return "6 strock engine";
}
string getBody()
{
return "iron and fiber body";
}
};
/* Director is responsible for the whole process , creating complex object */
class vehicleDirector
{
truckBuilder* builder;
public:
void setBuilder(truckBuilder* newBuilder)
{
builder = newBuilder;
}
truck* getTruck()
{
truck* truckObj = new truck();
truckObj->wheel = builder->getWheel();
truckObj->engine = builder->getEngine();
truckObj->body = builder->getBody();
return truckObj;
}
};
int main()
{
/* created object because i want to get complex object */
vehicleDirector director;
/* which type of complex object you want */
bigTruck bigtruckObj;
director.setBuilder(&bigtruckObj);
truck* truckObj;
/* getTruck will return complex object of truck */
truckObj = director.getTruck();
cout<<"number of wheel : "<<truckObj->wheel;
cout<<endl<<"body type is : "<<truckObj->body;
return 0;
}