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hello,
When using GetFrameBufferAsync() it works great on my pc ( windows 10 ) but when its running on a server (windows server 2019, 3.8Ghz, 64Gb ram) I get "random" images with artefacts like those :
example 1:
example 2:
The emulator and instance is the same on both machines.
Any ideas on what could be the problem?
Thanks!
hello,
When using GetFrameBufferAsync() it works great on my pc ( windows 10 ) but when its running on a server (windows server 2019, 3.8Ghz, 64Gb ram) I get "random" images with artefacts like those :
example 1:

example 2:

The emulator and instance is the same on both machines.
Any ideas on what could be the problem?
Thanks!