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267 lines (238 loc) · 5.02 KB
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// 锺乳洞
int Rule = 10;
int RoundTime = 10;
int PlayerSpawn = 9;
int PlayerSpawnDir = 90;
int PlayerWeapon = 5;
int PlayerWeapon2 = 1;
int PlayerHP = 1500;
int trg0 = 0;
int trg1 = 0;
int trg2 = 0;
int trg3 = 0;
int trg4 = 0;
int trg5 = 0;
int trg6 = 0;
OnStart()
{
AddNPC("npc01_01");
AddNPC("npc01_02");
AddNPC("npc01_03");
}
GotoLeader(int c)
{
int c2 = GetChar("军枪哨兵长");
if (c2 >= 0)
{
ChangeBehavior(c, "follow", c2);
SetTarget(0, "char", c2);
ChangeBehavior(c, "attacktarget", 0);
return 1;
}
return 0;
}
Report(int c1, int c2, int c3)
{
if (c1>=0 && c3>=0)
{
SetTarget(0, "char", c1);
SetTarget(1, "char", c3);
if (Distance(0, 1) < 100)
{
if (c2 >= 0)
{
ChangeBehavior(c2, "follow", c3);
}
ChangeBehavior(c1, "follow", c3);
Perform(c1, "pause", 4);
Perform(c1, "say", "报告哨兵长!发现入侵者!!");
Perform(c1, "faceto", c3);
int player = GetChar("player");
ChangeBehavior(c3, "follow", player);
Perform(c3, "say", "在那?所有人跟我来!");
Perform(c3, "pause", 3);
Perform(c3, "faceto", c1);
return 1;
}
}
return 0;
}
OnUpdate()
{
int player = GetChar("player");
if (player < 0)
{
return 0;
}
int c;
int c2;
int c3;
if (trg0 == 0)
{
c = GetChar("军枪哨兵长");
c2 = GetChar("铁枪哨兵﹒甲");
c3 = GetChar("铁枪哨兵﹒乙");
if (c>=0 && c2>=0 && c3>=0)
{
Perform(c, "say", "你们都听到萧老大说的了,给我注意四周的动静!有任何风吹草动立刻回报!");
Perform(c, "faceto", c2);
ChangeBehavior(c2, "patrol", 0, 1, 4, 2, 3);
Perform(c2, "say", "是!");
Perform(c2, "faceto", c);
ChangeBehavior(c3, "patrol", 18, 19, 75, 55, 79, 38, 77, 78, 14, 20);
Perform(c3, "say", "是!");
Perform(c3, "pause", 3);
Perofrm(c3, "faceto", c);
trg0 = 1;
}
}
if (trg0==1 && trg3==0)
{
c = GetChar("军枪哨兵长");
if (c>=0 && GetEnemy(c)==player)
{
c2 = GetChar("铁枪哨兵﹒甲");
c3 = GetChar("铁枪哨兵﹒乙");
if (c2 >= 0)
{
ChangeBehavior(c2, "follow", c);
Perform(c2, "say", "是!!");
Perform(c2, "pause", 2);
Perform(c2, "faceto", c);
}
if (c3 >= 0)
{
ChangeBehavior(c3, "follow", c);
Perform(c3, "say", "是!!");
Perform(c3, "pause", 2);
Perform(c2, "faceto", c);
}
if (c2<0 && c3<0)
{
Perform(c, "say", "人呢!?可恶!我就不信我一个人对付不了你!");
Perform(c, "pause", 5);
}
Perform(c, "say", "来人呀!!");
Perform(c, "faceto", player);
trg0 = 2;
}
}
if (trg1==0 && trg0==1 && trg3==0)
{
c = GetChar("铁枪哨兵﹒甲");
if (c>=0 && GetEnemy(c)==player)
{
Perform(c, "guard", 3);
Perform(c, "say", "你﹒﹒你﹒﹒你是谁!竟敢擅自闯入禁地!找死!");
Perform(c, "faceto", player);
trg1 = 1;
}
}
if (trg1==1)
{
c = GetChar("铁枪哨兵﹒甲");
if (c>=0 && GetEnemy(c)!=player)
{
Perform(c, "say", "奇怪?人跑到那了???");
trg1 = 2;
}
}
if (trg1==2 && trg3==0)
{
c = GetChar("铁枪哨兵﹒甲");
if (c>=0 && GetEnemy(c)==player)
{
GotoLeader(c);
Perform(c, "say", "又是你!这下子你跑不掉了!你给我等着!");
Perform(c, "faceto", player);
trg1 = 3;
trg3 = 1;
}
}
if (trg2==0 && trg0==1 && trg3==0)
{
c = GetChar("铁枪哨兵﹒乙");
if (c>=0 && GetEnemy(c)==player)
{
Perform(c, "aggress");
Perform(c, "say", "哈!正愁着没乐子!让我来试试你的身手吧!");
Perform(c, "faceto", player);
trg2 = 1;
}
}
if (trg2 == 1)
{
c = GetChar("铁枪哨兵﹒乙");
if (c>=0 && GetEnemy(c)!=player)
{
Perform(c, "say", "奇怪?人跑到那了???");
trg2 = 2;
}
}
if (trg2==2 && trg3==0)
{
c = GetChar("铁枪哨兵﹒乙");
if (c>=0 && GetEnemy(c)==player)
{
GotoLeader(c);
Perform(c, "say", "又是你!这下子你跑不掉了!你给我等着!");
Perform(c, "faceto", player);
trg2 = 3;
trg3 = 1;
}
}
if (trg4==0 && trg3==0)
{
c = GetChar("铁枪哨兵﹒甲");
if (c>=0 && GetHP(c)<=GetMaxHP(c)/4)
{
GotoLeader(c);
Perform(c, "say", "可恶!你给我等着!");
trg4 = 1;
trg3 = 1;
trg1 = 3;
}
}
if (trg5==0 && trg3==0)
{
c = GetChar("铁枪哨兵﹒乙");
if (c>=0 && GetHP(c)<=GetMaxHP(c)/4)
{
GotoLeader(c);
Perform(c, "say", "可恶!你给我等着!");
trg5 = 1;
trg3 = 1;
trg2 = 3;
}
}
if (trg3 == 1)
{
c = GetChar("军枪哨兵长");
c2 = GetChar("铁枪哨兵﹒甲");
c3 = GetChar("铁枪哨兵﹒乙");
if (Report(c2, c3, c) || Report(c3, c2, c))
{
trg3 = 2;
}
}
if (trg6 == 0)
{
c = GetChar("军枪哨兵长");
if (c>=0 && GetHP(c)<GetMaxHP(c)/2)
{
Perform(c, "guard", 4);
Perform(c, "say", "你这小子还真有两下子,来头可不小!!");
Perform(c, "faceto", player);
trg6 = 1;
}
}
if (trg6 == 1)
{
c = GetAnyChar("军枪哨兵长");
if (GetHP(c) <= 0)
{
Say(c, "呜﹒﹒﹒你别以为﹒﹒你能够杀的了﹒﹒﹒﹒﹒﹒");
trg6 = 2;
}
}
}