Mod source
Factorio Mod Portal
Operating system
=Windows 10
What kind of issue is this?
What is the problem?
Some Py entities have drop vectors that are defined too tightly. As a result, they'll sometimes drop items on the ground. A screenshot can be found in this message in #development-contributions.
This problem can be exacerbated when using Squeak Through 2, but it is not a necessity.
The following entities have drop vectors (vector_to_place_result) that result in items being dropped on the ground:
- soil-extractor
- sap-extractor
- classifier
- ground-borer
- casting-unit
- sand-extractor
Steps to reproduce
Set up entities as shown in the linked message/screenshot.
Testing was done this morning (2026-06-13) using the latest release of the Py mods.
Additional context
I've attached a data-final-fixes from my local mod, which successfully resolved the issue in my copy. (Mainly to highlight the old/new value pairs!)
If you'd like these fixes submitted as PRs, let me know, and I'd be happy to do the work.
Affected Entities are mostly defined as dropping 0.01 tiles outside the object. Changing this to be 0.20 outside seems to fully resolve it, while keeping the drops on the near transport lane.
Log file
No response
Mod source
Factorio Mod Portal
Operating system
What kind of issue is this?
What is the problem?
Some Py entities have drop vectors that are defined too tightly. As a result, they'll sometimes drop items on the ground. A screenshot can be found in this message in #development-contributions.
This problem can be exacerbated when using Squeak Through 2, but it is not a necessity.
The following entities have drop vectors (
vector_to_place_result) that result in items being dropped on the ground:Steps to reproduce
Set up entities as shown in the linked message/screenshot.
Testing was done this morning (2026-06-13) using the latest release of the Py mods.
Additional context
I've attached a data-final-fixes from my local mod, which successfully resolved the issue in my copy. (Mainly to highlight the old/new value pairs!)
If you'd like these fixes submitted as PRs, let me know, and I'd be happy to do the work.
Affected Entities are mostly defined as dropping 0.01 tiles outside the object. Changing this to be 0.20 outside seems to fully resolve it, while keeping the drops on the near transport lane.
Log file
No response