Skip to content

Sable sub-levels render darker with dynamic shading and greedy meshing on #4

Description

@tomboyish-Girl

It looks like block shading gets applied twice, causing this darkening effect.

Single-block sub-levels and real world blocks don't get this treatment.

Image

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions