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Copy pathServer.lua
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213 lines (187 loc) · 5.3 KB
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--[[
Copyright © 2008 BartBes <bart.bes+nospam@gmail.com>
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
The above license is the MIT/X11 license, check the license for
information about distribution.
Also used:
-LuaSocket (MIT license) Copyright © 2004-2007 Diego Nehab. All rights reserved.
-Lua (MIT license) Copyright © 1994-2008 Lua.org, PUC-Rio.
]]--
socket = require "socket"
server = {}
server.__index = server
server.version = "0.03"
if LUBE_VERSION then
if LUBE_VERSION ~= server.version then
error("LUBE VERSIONS DO NOT MATCH")
return nil
end
else LUBE_VERSION = server.version
end
server.udp = {}
server.udp.protocol = "udp"
server.tcp = {}
server.tcp.protocol = "tcp"
server.ping = {}
server.ping.enabled = false
server.ping.time = 0
server.ping.msg = "ping"
server.ping.queue = {}
server.ping.dt = 0
local server_mt = {}
function server_mt:__call(...)
local t = {}
local mt = { __index = self }
setmetatable(t, mt)
t:Init(...)
return t
end
setmetatable(server, server_mt)
function server:Init(port, socktype) Clients = {}
if socktype then
if self[socktype] then
self.socktype = socktype
elseif love.filesystem.exists(socktype .. ".sock") then
love.filesystem.require(socktype .. ".sock")
self[socktype] = _G[socktype]
self.socktype = socktype
else
self.socktype = "udp"
end
else
self.socktype = "udp"
end
for i, v in pairs(self[self.socktype]) do
self[i] = v
end
self.socket = socket[self.protocol]()
self.socket:settimeout(0)
self.handshake = ""
self.recvcallback = function(data, ip, port) end
self.connectcallback = function(ip, port) end
self.disconnectcallback = function(ip, port) end
self:startserver(port)
end
function server:setPing(enabled, time, msg)
self.ping.enabled = enabled
if enabled then self.ping.time = time; self.ping.msg = msg end
end
function server.udp:receive()
return self.socket:receivefrom()
end
function server.udp:send(data, rcpt)
if rcpt then
return self.socket:sendto(data, rcpt, Clients[rcpt])
else
local errors = 0
for ip, port in pairs(Clients) do
if not pcall(self.socket.sendto, self.socket, data, ip, port) then errors = errors + 1 end
end
return errors
end
end
function server.udp:startserver(port)
self.socket:setsockname("*", port)
end
function server.tcp:receive()
for i, v in pairs(ClientSocks) do
local data = v:receive()
if data then return data, v:getpeername() end
end
end
function server.tcp:send(data, rcpt)
if data:sub(-1) ~= "\n" then data = data .. "\n" end
if rcpt then
return ClientSocks[rcpt]:send(data)
else
local errors = 0
for i, v in pairs(ClientSocks) do
if not pcall(v.send, v, data) then errors = errors + 1 end
end
return errors
end
end
function server.tcp:startserver(port)
ClientSocks = {}
self.socket:bind("*", port)
self.socket:listen(5)
end
function server.tcp:acceptAll()
local client = self.socket:accept()
if client then
local ip, port = client:getpeername()
ClientSocks[ip] = client
end
end
function server:setHandshake(hshake)
self.handshake = hshake
end
function server:setCallback(recv, connect, disconnect)
if recv then
self.recvcallback = recv
else
self.recvcallback = function(data, ip, port) end
end
if connect then
self.connectcallback = connect
else
self.connectcallback = function(ip, port) end
end
if disconnect then
self.disconnectcallback = disconnect
else
self.disconnectcallback = function(ip, port) end
end
return (recv ~= nil), (connect ~= nil), (disconnect ~= nil)
end
function server:checkPing(dt)
if not self.ping.enabled then return end
self.ping.dt = self.ping.dt + dt
if self.ping.dt >= self.ping.time then
for ip, port in pairs(self.ping.queue) do
self.disconnectcallback(ip, port)
Clients[ip] = nil
end
self.ping.dt = 0
self.ping.queue = {}
for ip, port in pairs(Clients) do
self.ping.queue[ip] = port
end
end
end
function server:update()
local data, ip, port = self:receive()
if data then
if data == self.handshake then
if Clients[ip] then
Clients[ip] = nil
return self.disconnectcallback(ip, port)
else
Clients[ip] = port
return self.connectcallback(ip, port)
end
elseif data == self.ping.msg then
self.ping.queue[ip] = nil
return
end
return self.recvcallback(data, ip, port)
end
end