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(Generated by Copilot after analyzing the existing issues and the code):
Players are experiencing several interconnected problems that severely impact gameplay:
Game Freezes After a Few Seconds (Related to Issue [PR available] Size warnings in build #981)
Game runs briefly then becomes completely unresponsive
Caused by massive JavaScript bundle size (1.77 MiB for main.js, 1.87 MiB for wiki.js)
Both bundles exceed webpack's recommended limit of 244 KiB by ~7x
Browser struggles to parse, compile, and execute such large bundles on load
Bundle Size Problem: The webpack build outputs two massive files (1.77 MiB + 1.87 MiB) instead of being code-split
Webpack already warns about this: "You can limit the size of your bundles by using import() or require.ensure to lazy load some parts of your application"
Large bundles cause parsing delays on startup, making the game appear frozen while initializing
Runtime Errors: Several unhandled null/undefined reference errors crash the game mid-execution
No error handling or graceful degradation for missing properties
Players see a frozen screen with no indication of what went wrong
Impact:
New players cannot get the game to run at all
Existing players experience freezing and crashes
Long-term players' saves can become unplayable (e.g., #1477)
The issue compounds on slower devices, older browsers, and poor connections
Recommended Solutions:
Implement Code Splitting - Use dynamic imports to lazy-load features instead of bundling everything upfront
Add Error Handling - Wrap critical sections in try-catch and provide user feedback instead of silent failures
Add Loading Indicators - Show progress during the initialization phase so users know the game hasn't frozen
Fix Specific Bugs:
Add missing break statement in Slow/Hyper trait logic (#946)
Add null checks before accessing object properties in wiki rendering (#932, #1309)
Fix queue rename function to handle all ship/mech types (#1477)
Related Issues: #904 - Bug: white screen upon attempting to load #966 - Game does not load if downloaded #1472 - Stuck on loading screen #981 - Size warnings in build (1.77 MiB and 1.87 MiB bundles) #932 - Equilibrium Feat crashes #1309 - TypeError in Wiki when rendering Symposium #1477 - Queue rename breaks game #946 - Slow/Hyper affecting Calm
(Generated by Copilot after analyzing the existing issues and the code):
Players are experiencing several interconnected problems that severely impact gameplay:
Game fails to load completely, displaying only a white screen
Affects both new players and existing saves
Particularly problematic when downloading the game locally
Players report being stuck on loading screens indefinitely
Game runs briefly then becomes completely unresponsive
Caused by massive JavaScript bundle size (1.77 MiB for main.js, 1.87 MiB for wiki.js)
Both bundles exceed webpack's recommended limit of 244 KiB by ~7x
Browser struggles to parse, compile, and execute such large bundles on load
Wiki rendering crashes with TypeError: Cannot read properties of undefined
Queue rename crashes game when certain ship types are present
Missing break statements in trait logic (Slow/Hyper adding/removal affecting Calm #946) cause unintended state mutations
These crashes freeze the UI with no error messages to the player
Root Cause Analysis:
The primary issue is the oversized, monolithic JavaScript bundle combined with unhandled runtime errors:
Bundle Size Problem: The webpack build outputs two massive files (1.77 MiB + 1.87 MiB) instead of being code-split
Webpack already warns about this: "You can limit the size of your bundles by using import() or require.ensure to lazy load some parts of your application"
Large bundles cause parsing delays on startup, making the game appear frozen while initializing
Runtime Errors: Several unhandled null/undefined reference errors crash the game mid-execution
No error handling or graceful degradation for missing properties
Players see a frozen screen with no indication of what went wrong
Impact:
New players cannot get the game to run at all
Existing players experience freezing and crashes
Long-term players' saves can become unplayable (e.g., #1477)
The issue compounds on slower devices, older browsers, and poor connections
Recommended Solutions:
Implement Code Splitting - Use dynamic imports to lazy-load features instead of bundling everything upfront
Add Error Handling - Wrap critical sections in try-catch and provide user feedback instead of silent failures
Add Loading Indicators - Show progress during the initialization phase so users know the game hasn't frozen
Fix Specific Bugs:
Add missing break statement in Slow/Hyper trait logic (#946)
Add null checks before accessing object properties in wiki rendering (#932, #1309)
Fix queue rename function to handle all ship/mech types (#1477)
Related Issues:
#904 - Bug: white screen upon attempting to load
#966 - Game does not load if downloaded
#1472 - Stuck on loading screen
#981 - Size warnings in build (1.77 MiB and 1.87 MiB bundles)
#932 - Equilibrium Feat crashes
#1309 - TypeError in Wiki when rendering Symposium
#1477 - Queue rename breaks game
#946 - Slow/Hyper affecting Calm