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@wiledal Hi would appreciate you're take on this! I have a hunch it's because of same ball collider types Screen.Recording.2024-08-14.at.9.00.13.PM.mov |
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I want my physics world to act the same all the time however; I seem to have different results after each "run". I have a dynamic ball collider with
activeCollisionTypes={2}and a fixed ball collider withactiveCollisionTypes={2}.Ball is dropped from the same position every run and I expect it to have the exact result all the time.
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