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"""
简单的 Python 汽车 HUD 仿真工具示例
运行方式:
python hud_sim.py
该示例使用 Tkinter 显示汽车 HUD 类型的信息:车速、燃油、方向、档位、RPM 和转向状态。
"""
import math
import random
import tkinter as tk
from tkinter import Canvas
FRAME_RATE_MS = 50
class CarHudSimulator:
def __init__(self, root: tk.Tk) -> None:
self.root = root
self.root.title("First - Car HUD Simulation")
self.root.geometry("640x480")
self.canvas = Canvas(root, width=640, height=480, bg="#041119")
self.canvas.pack(fill="both", expand=True)
self.speed = 80.0
self.direction = 90.0
self.fuel = 92.0
self.gear = 4
self.rpm = 2800
self.steer = 0.0
self.turn_signal = 0
self.signal_timer = 0
self.elapsed = 0.0
self.vid = 15.0 # 可视化距离,单位米
self.fov = 40.0 # 水平视场角,单位度
self.aspect_ratio = 16.0 / 9.0
self.lane_width = 3.5
self.view_width = 0.0
self.view_height = 0.0
self.lanes_visible = 0.0
self.text_items = {}
self._create_hud_elements()
self._compute_view_metrics()
self._schedule_update()
def _create_hud_elements(self) -> None:
self._draw_static_layout()
self.text_items["title"] = self.canvas.create_text(
20, 20,
text="CAR HUD SIM",
fill="#7affd4",
font=("Consolas", 16, "bold"),
anchor="w",
)
self.text_items["direction"] = self.canvas.create_text(
320, 40,
text="DIR 090°",
fill="#7affd4",
font=("Consolas", 24, "bold"),
)
self.text_items["speed"] = self.canvas.create_text(
320, 140,
text="080 km/h",
fill="#ffffff",
font=("Consolas", 48, "bold"),
)
self.text_items["gear"] = self.canvas.create_text(
520, 100,
text="4",
fill="#7affd4",
font=("Consolas", 36, "bold"),
anchor="e",
)
self.text_items["rpm"] = self.canvas.create_text(
520, 160,
text="RPM 2800",
fill="#7affd4",
font=("Consolas", 18, "bold"),
anchor="e",
)
self.text_items["fuel"] = self.canvas.create_text(
520, 420,
text="FUEL 092%",
fill="#7affd4",
font=("Consolas", 22, "bold"),
anchor="e",
)
self.text_items["vid"] = self.canvas.create_text(
320, 220,
text="VID 15.0 m",
fill="#7affd4",
font=("Consolas", 18, "bold"),
)
self.text_items["fov"] = self.canvas.create_text(
320, 255,
text="FOV 40.0°",
fill="#7affd4",
font=("Consolas", 18, "bold"),
)
self.text_items["view_size"] = self.canvas.create_text(
320, 290,
text="VIEW 13.3 m × 7.5 m",
fill="#7affd4",
font=("Consolas", 14),
)
self.text_items["lanes"] = self.canvas.create_text(
320, 325,
text="LANES 3.8",
fill="#7affd4",
font=("Consolas", 14),
)
self.text_items["status"] = self.canvas.create_text(
20, 460,
text="Use arrows: ↑ accelerate, ↓ brake, ←/→ steer, +/- adjust VID, </> adjust FOV",
fill="#cbd7ff",
font=("Consolas", 12),
anchor="w",
)
self.root.bind("<Left>", self._turn_left)
self.root.bind("<Right>", self._turn_right)
self.root.bind("<Up>", self._accelerate)
self.root.bind("<Down>", self._brake)
self.root.bind("t", self._toggle_turn_signal)
self.root.bind("T", self._toggle_turn_signal)
self.root.bind("<Key>", self._on_key)
def _draw_static_layout(self) -> None:
self.canvas.create_rectangle(30, 30, 610, 140, outline="#0c4d73", width=2)
self.canvas.create_rectangle(30, 150, 310, 450, outline="#0c4d73", width=2)
self.canvas.create_rectangle(330, 150, 610, 450, outline="#0c4d73", width=2)
self.canvas.create_text(
170, 180,
text="SPEED",
fill="#7affd4",
font=("Consolas", 14),
)
self.canvas.create_text(
470, 180,
text="CAR STATUS",
fill="#7affd4",
font=("Consolas", 14),
)
self.canvas.create_text(
470, 250,
text="FOV / VID",
fill="#7affd4",
font=("Consolas", 14),
)
self.canvas.create_text(
170, 400,
text="STEERING",
fill="#7affd4",
font=("Consolas", 14),
)
self.canvas.create_arc(
45, 210, 275, 440,
start=135,
extent=270,
style="arc",
outline="#184657",
width=8,
)
self.canvas.create_rectangle(345, 360, 585, 430, outline="#184657", width=3)
self.canvas.create_line(345, 355, 585, 355, fill="#184657", width=2)
self.canvas.create_text(
345, 340,
text="TURN SIGNAL",
fill="#7affd4",
font=("Consolas", 12),
anchor="w",
)
def _update_simulation(self) -> None:
self.elapsed += FRAME_RATE_MS / 1000.0
self.speed += random.uniform(-0.25, 0.25)
self.direction = (self.direction + random.uniform(-0.12, 0.12)) % 360
self.fuel = max(0.0, self.fuel - self.speed * 0.00025)
self.rpm = int(700 + self.speed * 22 + abs(self.steer) * 12)
if self.speed < 10:
self.gear = 1
elif self.speed < 30:
self.gear = 2
elif self.speed < 60:
self.gear = 3
elif self.speed < 100:
self.gear = 4
else:
self.gear = 5
self.speed = max(0.0, min(220.0, self.speed))
if self.turn_signal != 0:
self.signal_timer += 1
if self.signal_timer % 10 == 0:
self.turn_signal = -self.turn_signal
else:
self.signal_timer = 0
self._compute_view_metrics()
self.canvas.itemconfigure(self.text_items["direction"], text=f"DIR {int(self.direction):03d}°")
self.canvas.itemconfigure(self.text_items["speed"], text=f"{int(self.speed):03d} km/h")
self.canvas.itemconfigure(self.text_items["gear"], text=f"{self.gear}")
self.canvas.itemconfigure(self.text_items["rpm"], text=f"RPM {self.rpm}")
self.canvas.itemconfigure(self.text_items["fuel"], text=f"FUEL {int(self.fuel):03d}%")
self.canvas.itemconfigure(self.text_items["vid"], text=f"VID {self.vid:.1f} m")
self.canvas.itemconfigure(self.text_items["fov"], text=f"FOV {self.fov:.1f}°")
self.canvas.itemconfigure(self.text_items["view_size"], text=f"VIEW {self.view_width:.1f} m × {self.view_height:.1f} m")
self.canvas.itemconfigure(self.text_items["lanes"], text=f"LANES {self.lanes_visible:.1f}")
self._draw_speed_needle()
self._draw_steering_indicator()
self._draw_turn_signal()
def _draw_speed_needle(self) -> None:
self.canvas.delete("speed_needle")
angle = 135 - (self.speed / 220.0) * 270.0
radians = math.radians(angle)
center_x, center_y = 160, 325
length = 110
end_x = center_x + math.cos(radians) * length
end_y = center_y - math.sin(radians) * length
self.canvas.create_line(
center_x,
center_y,
end_x,
end_y,
fill="#ffb347",
width=4,
arrow="last",
tags="speed_needle",
)
self.canvas.create_oval(
center_x - 8,
center_y - 8,
center_x + 8,
center_y + 8,
fill="#7affd4",
outline="",
tags="speed_needle",
)
def _draw_steering_indicator(self) -> None:
self.canvas.delete("steering_indicator")
center_x, center_y = 170, 410
radius = 80
offset = math.sin(math.radians(self.steer)) * radius * 0.6
self.canvas.create_line(
center_x - radius,
center_y,
center_x + radius,
center_y,
fill="#7affd4",
width=3,
tags="steering_indicator",
)
self.canvas.create_line(
center_x + offset,
center_y - radius * 0.35,
center_x + offset,
center_y + radius * 0.35,
fill="#ffb347",
width=5,
tags="steering_indicator",
)
self.canvas.create_text(
center_x,
center_y + 60,
text=f"STEER {self.steer:+.1f}°",
fill="#7affd4",
font=("Consolas", 12),
tags="steering_indicator",
)
def _draw_turn_signal(self) -> None:
self.canvas.delete("turn_signal")
if self.turn_signal == 0:
text = "OFF"
color = "#4f7c99"
elif self.turn_signal < 0:
text = "LEFT"
color = "#ffb347"
else:
text = "RIGHT"
color = "#ffb347"
self.canvas.create_text(
470,
380,
text=text,
fill=color,
font=("Consolas", 24, "bold"),
tags="turn_signal",
)
def _compute_view_metrics(self) -> None:
rad = math.radians(self.fov)
self.view_width = 2 * self.vid * math.tan(rad / 2)
self.view_height = self.view_width / self.aspect_ratio
self.lanes_visible = max(0.0, self.view_width / self.lane_width)
def _on_key(self, event: tk.Event) -> None:
key = event.keysym
if key == "plus" or key == "equal":
self.vid = min(100.0, self.vid + 1.0)
elif key == "minus" or key == "underscore":
self.vid = max(5.0, self.vid - 1.0)
elif key == "bracketleft":
self.fov = max(10.0, self.fov - 1.0)
elif key == "bracketright":
self.fov = min(120.0, self.fov + 1.0)
elif key.lower() == "t":
self._toggle_turn_signal(event)
else:
return
self._compute_view_metrics()
self.canvas.itemconfigure(self.text_items["vid"], text=f"VID {self.vid:.1f} m")
self.canvas.itemconfigure(self.text_items["fov"], text=f"FOV {self.fov:.1f}°")
self.canvas.itemconfigure(self.text_items["view_size"], text=f"VIEW {self.view_width:.1f} m × {self.view_height:.1f} m")
self.canvas.itemconfigure(self.text_items["lanes"], text=f"LANES {self.lanes_visible:.1f}")
def _schedule_update(self) -> None:
self._update_simulation()
self.root.after(FRAME_RATE_MS, self._schedule_update)
def _turn_left(self, event: tk.Event) -> None:
self.direction = (self.direction - 3) % 360
self.steer = max(-45.0, self.steer - 5.0)
if self.turn_signal >= 0:
self.turn_signal = -1
def _turn_right(self, event: tk.Event) -> None:
self.direction = (self.direction + 3) % 360
self.steer = min(45.0, self.steer + 5.0)
if self.turn_signal <= 0:
self.turn_signal = 1
def _accelerate(self, event: tk.Event) -> None:
self.speed = min(220.0, self.speed + 5.0)
def _brake(self, event: tk.Event) -> None:
self.speed = max(0.0, self.speed - 5.0)
def _toggle_turn_signal(self, event: tk.Event) -> None:
if self.turn_signal == 0:
self.turn_signal = -1
elif self.turn_signal < 0:
self.turn_signal = 1
else:
self.turn_signal = 0
def main() -> None:
root = tk.Tk()
CarHudSimulator(root)
root.mainloop()
if __name__ == "__main__":
main()