-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathTrait.cpp
More file actions
286 lines (221 loc) · 13.4 KB
/
Copy pathTrait.cpp
File metadata and controls
286 lines (221 loc) · 13.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
#include <cassert>
#include "Trait.h"
#include "Organism.h"
#include "SharedContext.h"
#include "RandomGenerator.h"
static TraitCallback bind(TraitFunctor t_functor) { return std::bind(t_functor, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3); }
// Used some macros to cut down the space needed for the table initializer
#define TB Trait_Base // T.B = Trait Base
#define MT std::make_tuple // M.T. = Make Tuple
#define TID TraitId // T.I.D = Trait ID
#define MF std::make_unique<Trait_Float> // M.K. = Make Float
#define MC std::make_unique<Trait_Color> // M.C. = Make Color
#define TEF TraitEffectTime // T.E.T. = Trait Effect Time
#define SFC sf::Color // S.F.C. = Simple Fast Color (SFML)
static const bool NON_VITAL_TRAIT{ false };
static const bool VITAL_TRAIT{ true };
static const bool INACTIVE_TRAIT{ false };
static const bool ACTIVE_TRAIT{ true };
static const float ALWAYS_INHERITED{ 1.f };
// Enum identifiers for std::get
enum { STRING, CALLBACK, EFFECT_TIME };
// ------------------------------------------------------- TRAIT BASE -------------------------------------------------------
////////////////////////////////////////////////////////////
const std::string& Trait_Base::getTraitName(const TraitId& t_id) {
static const std::string emptyStr{ "" };
auto it{ s_traitNamesAndCallbacks.find(t_id) };
return (it != s_traitNamesAndCallbacks.cend() ? std::get<STRING>(it->second) : emptyStr);
}
////////////////////////////////////////////////////////////
TraitCallback Trait_Base::getTraitCallback(const TraitId& t_id) {
assert(t_id != TraitId::INVALID_TRAIT_ID && "Trait_Base::getTraitCallback(const TraitId&): INVALID_TRAIT_ID is not a trait id!");
return std::get<CALLBACK>(s_traitNamesAndCallbacks.at(t_id));
}
////////////////////////////////////////////////////////////
const TraitEffectTime& Trait_Base::getTraitEffectTime(const TraitId& t_id) {
assert(t_id != TraitId::INVALID_TRAIT_ID && "Trait_Base::getTraitEffectTime(const TraitId&): INVALID_TRAIT_ID is not a trait id!");
return std::get<EFFECT_TIME>(s_traitNamesAndCallbacks.at(t_id));
}
////////////////////////////////////////////////////////////
bool Trait_Base::isTraitVital(const TraitId& t_id) { return s_vitalTraits.find(t_id) != s_vitalTraits.cend(); }
////////////////////////////////////////////////////////////
const TraitSet& Trait_Base::getVitalTraits() { return s_vitalTraits; }
////////////////////////////////////////////////////////////
bool Trait_Base::isTraitFloat(const TraitId& t_id) { return s_floatTraits.find(t_id) != s_floatTraits.cend(); }
////////////////////////////////////////////////////////////
bool Trait_Base::isTraitColor(const TraitId& t_id) { return s_colorTraits.find(t_id) != s_colorTraits.cend(); }
////////////////////////////////////////////////////////////
const float& Trait_Base::getTraitStdDev() { return s_traitsStdDev; }
////////////////////////////////////////////////////////////
Trait_Base::Trait_Base(const TraitId& t_id, bool t_isActive, const float& t_inheritChance) :
m_id{ t_id },
m_isActive{ t_isActive },
m_inheritChance{ t_inheritChance },
m_effectTime{ getTraitEffectTime(t_id) },
m_effect{ getTraitCallback(t_id) }{}
////////////////////////////////////////////////////////////
void Trait_Base::update(Organism* t_owner, const float& t_elapsed) {
m_effect(this, t_owner, t_elapsed);
}
////////////////////////////////////////////////////////////
TraitPtr Trait_Base::cloneDefaultTrait(const TraitId& t_id) {
auto it{ s_defaultTraits.find(t_id) };
return (it != s_defaultTraits.cend() ? std::move(it->second->clone()) : nullptr);
}
////////////////////////////////////////////////////////////
TraitPtr Trait_Base::reproduceDefaultTrait(SharedContext& t_context, const TraitId& t_id) {
auto it{ s_defaultTraits.find(t_id) };
return (it != s_defaultTraits.cend() ? std::move(it->second->reproduce(t_context)) : nullptr);
}
////////////////////////////////////////////////////////////
const TraitId& Trait_Base::getId()const { return m_id; }
////////////////////////////////////////////////////////////
bool Trait_Base::getIsActive()const { return m_isActive; }
////////////////////////////////////////////////////////////
void Trait_Base::setIsActive(bool t_isActive) { m_isActive = t_isActive; }
////////////////////////////////////////////////////////////
bool Trait_Base::getIsVital()const { return s_vitalTraits.find(m_id) != s_vitalTraits.cend(); }
////////////////////////////////////////////////////////////
const float& Trait_Base::getInheritChance()const { return m_inheritChance; }
////////////////////////////////////////////////////////////
void Trait_Base::setInheritChance(const float& t_inheritChance) { m_inheritChance = t_inheritChance; }
////////////////////////////////////////////////////////////
const TraitEffectTime& Trait_Base::getEffectTime()const { return getTraitEffectTime(m_id); }
// ---------- STATIC MEMBERS ----------
////////////////////////////////////////////////////////////
const float Trait_Base::s_minTraitFactor{ 0.2f };
////////////////////////////////////////////////////////////
const float Trait_Base::s_traitsStdDev{ 0.3f };
////////////////////////////////////////////////////////////
const TraitSet Trait_Base::s_vitalTraits{
TraitId::MaxEnergy,
TraitId::DigestiveEfficiency,
TraitId::RestingMetabolicRate,
TraitId::MovementSpeed,
TraitId::TurningSpeed,
TraitId::Lifespan,
TraitId::Color,
TraitId::Size,
};
////////////////////////////////////////////////////////////
const TraitSet Trait_Base::s_floatTraits{
TraitId::MaxEnergy,
TraitId::DigestiveEfficiency,
TraitId::RestingMetabolicRate,
TraitId::MovementSpeed,
TraitId::TurningSpeed,
TraitId::FoodDetectionRange,
TraitId::Lifespan,
TraitId::Size
};
////////////////////////////////////////////////////////////
const TraitSet Trait_Base::s_colorTraits{
TraitId::Color
};
////////////////////////////////////////////////////////////
const TraitTable Trait_Base::s_traitNamesAndCallbacks{
// key string callback tratiEffectTime
{TID::MaxEnergy, {"Trait_MaxEnergy", bind(TB::TraitFn_MaxEnergy), TEF::OnConstruction}},
{TID::DigestiveEfficiency, {"Trait_DigestiveEfficiency", bind(TB::TraitFn_DigestiveEfficiency), TEF::OnConstruction}},
{TID::RestingMetabolicRate, {"Trait_RestingMetabolicRate", bind(TB::TraitFn_RestingMetabolicRate), TEF::OnConstruction}},
{TID::MovementSpeed, {"Trait_MovementSpeed", bind(TB::TraitFn_MovementSpeed), TEF::OnConstruction}},
{TID::TurningSpeed, {"Trait_TurningSpeed", bind(TB::TraitFn_TurningSpeed), TEF::OnConstruction}},
{TID::Lifespan, {"Trait_Lifespan", bind(TB::TraitFn_Lifespan), TEF::OnConstruction}},
{TID::Size, {"Trait_Size", bind(TB::TraitFn_Size), TEF::OnConstruction}},
{TID::Color, {"Trait_Color", bind(TB::TraitFn_Color), TEF::OnConstruction}}
};
////////////////////////////////////////////////////////////
static const sf::Color S_GREEN{ 0,255,0,255 };
////////////////////////////////////////////////////////////
const TraitMap Trait_Base::s_defaultTraits{ []() {
TraitMap tmp;
// key id isActive inheritChance value
tmp.emplace(TID::MaxEnergy, MF(TID::MaxEnergy, ACTIVE_TRAIT, ALWAYS_INHERITED, 500.f));
tmp.emplace(TID::DigestiveEfficiency, MF(TID::DigestiveEfficiency, ACTIVE_TRAIT, ALWAYS_INHERITED, 0.5f));
tmp.emplace(TID::RestingMetabolicRate, MF(TID::RestingMetabolicRate, ACTIVE_TRAIT, ALWAYS_INHERITED, 1.f));
tmp.emplace(TID::MovementSpeed, MF(TID::MovementSpeed, ACTIVE_TRAIT, ALWAYS_INHERITED, 20.f));
tmp.emplace(TID::TurningSpeed, MF(TID::TurningSpeed, ACTIVE_TRAIT, ALWAYS_INHERITED, 20.f));
tmp.emplace(TID::Lifespan, MF(TID::Lifespan, ACTIVE_TRAIT, ALWAYS_INHERITED, 200.f));
tmp.emplace(TID::Size, MF(TID::Size, ACTIVE_TRAIT, ALWAYS_INHERITED, 1.f));
tmp.emplace(TID::Color, MC(TID::Color, ACTIVE_TRAIT, ALWAYS_INHERITED, S_GREEN));
return std::move(tmp);
}() }; // Initialized with a lambda because of unique_ptr
// ------------------------------------------------------- trait base --------------------------------------------------------
// ------------------------------------------------------- TRAIT FLOAT -------------------------------------------------------
////////////////////////////////////////////////////////////
Trait_Float::Trait_Float(const TraitId& t_id, bool t_isActive, const float& t_inheritChance, const float& t_value) :
Trait_Base(t_id, t_isActive, t_inheritChance), m_value{ t_value }
{}
////////////////////////////////////////////////////////////
TraitPtr Trait_Float::clone() const { return std::make_unique<Trait_Float>(m_id, m_isActive, m_inheritChance, m_value); }
////////////////////////////////////////////////////////////
TraitPtr Trait_Float::reproduce(SharedContext& t_context)const {
float factor{ t_context.m_rng->normalDisttribution(1.f,s_traitsStdDev) };
if (factor < s_minTraitFactor) { factor = s_minTraitFactor; }
return std::make_unique<Trait_Float>(m_id, m_isActive, m_inheritChance, m_value * factor);
}
////////////////////////////////////////////////////////////
const float& Trait_Float::getValue() const { return m_value; }
////////////////////////////////////////////////////////////
void Trait_Float::setValue(const float& t_value) { m_value = t_value; }
// ------------------------------------------------------- trait float -------------------------------------------------------
// ------------------------------------------------------- TRAIT COLOR -------------------------------------------------------
////////////////////////////////////////////////////////////
Trait_Color::Trait_Color(const TraitId& t_id, bool t_isActive, const float& t_inheritChance, const sf::Color& t_color) :
Trait_Base(t_id, t_isActive, t_inheritChance),
m_color{ t_color }
{}
////////////////////////////////////////////////////////////
TraitPtr Trait_Color::clone()const { return std::make_unique<Trait_Color>(m_id, m_isActive, m_inheritChance, m_color); }
////////////////////////////////////////////////////////////
TraitPtr Trait_Color::reproduce(SharedContext& t_context)const {
float hueFactor{ t_context.m_rng->normalDisttribution(1.f,s_traitsStdDev) }; // For colors, the normal distribution changes the hue value
auto hsl{ HSL::TurnToHSL(m_color) };
hsl.Hue *= hueFactor;
return std::make_unique<Trait_Color>(m_id, m_isActive, m_inheritChance, hsl.TurnToRGB());
}
////////////////////////////////////////////////////////////
const sf::Color& Trait_Color::getColor() const { return m_color; }
////////////////////////////////////////////////////////////
void Trait_Color::setColor(const sf::Color& t_color) { m_color = t_color; }
// ------------------------------------------------------- trait color -------------------------------------------------------
// ------------------------------------------------------------- TRAITS' IMPLEMENTATION ------------------------------------------------------------------
////////////////////////////////////////////////////////////
void Trait_Base::TraitFn_MaxEnergy(Trait_Base* t_trait, Organism* t_organism, const float& t_elapsed) {
float e{ dynamic_cast<Trait_Float*>(t_trait)->getValue() };
t_organism->m_trait_maxEnergy = e;
t_organism->m_energy = e;
}
////////////////////////////////////////////////////////////
void Trait_Base::TraitFn_DigestiveEfficiency(Trait_Base* t_trait, Organism* t_organism, const float& t_elapsed) {
t_organism->m_trait_digestiveEfficiency = dynamic_cast<Trait_Float*>(t_trait)->getValue();
}
////////////////////////////////////////////////////////////
void Trait_Base::TraitFn_RestingMetabolicRate(Trait_Base* t_trait, Organism* t_organism, const float& t_elapsed) {
t_organism->m_trait_restingMetabolicRate = dynamic_cast<Trait_Float*>(t_trait)->getValue();
t_organism->m_rmr = t_organism->m_mass * t_organism->m_trait_restingMetabolicRate; // Also included in size trait to not enforce a loading order
}
////////////////////////////////////////////////////////////
void Trait_Base::TraitFn_MovementSpeed(Trait_Base* t_trait, Organism* t_organism, const float& t_elapsed) {
t_organism->m_trait_movementSpeed = dynamic_cast<Trait_Float*>(t_trait)->getValue();
}
////////////////////////////////////////////////////////////
void Trait_Base::TraitFn_TurningSpeed(Trait_Base* t_trait, Organism* t_organism, const float& t_elapsed) {
t_organism->m_trait_turningSpeed = dynamic_cast<Trait_Float*>(t_trait)->getValue();
}
////////////////////////////////////////////////////////////
void Trait_Base::TraitFn_Lifespan(Trait_Base* t_trait, Organism* t_organism, const float& t_elapsed) {
t_organism->m_trait_lifespan = dynamic_cast<Trait_Float*>(t_trait)->getValue();
}
////////////////////////////////////////////////////////////
void Trait_Base::TraitFn_Size(Trait_Base* t_trait, Organism* t_organism, const float& t_elapsed) {
t_organism->m_trait_size = dynamic_cast<Trait_Float*>(t_trait)->getValue();
t_organism->m_mass = 4.1887902f * std::powf(t_organism->m_trait_size * 0.5f,3.f); // mass : volume = (4/3)pi * (diameter/2)^3
t_organism->m_rmr = t_organism->m_mass * t_organism->m_trait_restingMetabolicRate;
t_organism->m_sprite.setScale(t_organism->m_trait_size, t_organism->m_trait_size);
}
////////////////////////////////////////////////////////////
void Trait_Base::TraitFn_Color(Trait_Base* t_trait, Organism* t_organism, const float& t_elapsed) {
t_organism->setColor(dynamic_cast<Trait_Color*>(t_trait)->getColor());
}
// ------------------------------------------------------------- traits' implementation ------------------------------------------------------------------