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145 lines (123 loc) · 4.74 KB
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#include <iostream>
#include "PreprocessorDirectves.h"
#include "Keyboard.h"
////////////////////////////////////////////////////////////
static const std::string S_EMPTY_STR{ "" }; // Used to hand out a reference of this
////////////////////////////////////////////////////////////
const KeyNames Keyboard::s_keyNames{
{"A",sf::Keyboard::Key::A },
{"B",sf::Keyboard::Key::B },
{"C",sf::Keyboard::Key::C },
{"D",sf::Keyboard::Key::D },
{"E",sf::Keyboard::Key::E },
{"F",sf::Keyboard::Key::F },
{"G",sf::Keyboard::Key::G },
{"H",sf::Keyboard::Key::H },
{"I",sf::Keyboard::Key::I },
{"J",sf::Keyboard::Key::J },
{"K",sf::Keyboard::Key::K },
{"L",sf::Keyboard::Key::L },
{"M",sf::Keyboard::Key::M },
{"N",sf::Keyboard::Key::N },
{"O",sf::Keyboard::Key::O },
{"P",sf::Keyboard::Key::P },
{"Q",sf::Keyboard::Key::Q },
{"R",sf::Keyboard::Key::R },
{"S",sf::Keyboard::Key::S },
{"T",sf::Keyboard::Key::T },
{"U",sf::Keyboard::Key::U },
{"V",sf::Keyboard::Key::V },
{"W",sf::Keyboard::Key::W },
{"X",sf::Keyboard::Key::X },
{"Y",sf::Keyboard::Key::Y },
{"Z",sf::Keyboard::Key::Z },
// Alpha numbers
{"Num0",sf::Keyboard::Key::Num0 },
{"Num1",sf::Keyboard::Key::Num1 },
{"Num2",sf::Keyboard::Key::Num2 },
{"Num3",sf::Keyboard::Key::Num3 },
{"Num4",sf::Keyboard::Key::Num4 },
{"Num5",sf::Keyboard::Key::Num5 },
{"Num6",sf::Keyboard::Key::Num6 },
{"Num7",sf::Keyboard::Key::Num7 },
{"Num8",sf::Keyboard::Key::Num8 },
{"Num9",sf::Keyboard::Key::Num9 },
// Numpad numbers
{"Numpad0",sf::Keyboard::Key::Numpad0 },
{"Numpad1",sf::Keyboard::Key::Numpad1 },
{"Numpad2",sf::Keyboard::Key::Numpad2 },
{"Numpad3",sf::Keyboard::Key::Numpad3 },
{"Numpad4",sf::Keyboard::Key::Numpad4 },
{"Numpad5",sf::Keyboard::Key::Numpad5 },
{"Numpad6",sf::Keyboard::Key::Numpad6 },
{"Numpad7",sf::Keyboard::Key::Numpad7 },
{"Numpad8",sf::Keyboard::Key::Numpad8 },
{"Numpad9",sf::Keyboard::Key::Numpad9 },
// Others
{"Space", sf::Keyboard::Key::Space},
{"Up", sf::Keyboard::Key::Up },
{"Down", sf::Keyboard::Key::Down },
{"Left", sf::Keyboard::Key::Left },
{"Right", sf::Keyboard::Key::Right}
};
////////////////////////////////////////////////////////////
Keyboard::Keyboard() : m_pressedKeys{}, m_releasedKeys{} {}
////////////////////////////////////////////////////////////
void Keyboard::handleKeyboardInput(const sf::Event& t_e) {
const auto& key{ t_e.key.code };
if (m_listenedKeys.find(key) == m_listenedKeys.end()) { return; }
switch (t_e.type) {
case sf::Event::KeyPressed:
m_pressedKeys.emplace(key);
break;
case sf::Event::KeyReleased:
m_releasedKeys.emplace(key);
break;
}
}
////////////////////////////////////////////////////////////
void Keyboard::reset() {
m_pressedKeys.clear();
m_releasedKeys.clear();
}
////////////////////////////////////////////////////////////
void Keyboard::listenToKey(const sf::Keyboard::Key& t_key) {
m_listenedKeys.emplace(t_key);
}
////////////////////////////////////////////////////////////
void Keyboard::stopListeningToKey(const sf::Keyboard::Key& t_key) {
m_pressedKeys.erase(t_key);
}
////////////////////////////////////////////////////////////
bool Keyboard::isKeyDown(const sf::Keyboard::Key& t_key)const {
return (m_pressedKeys.find(t_key) != m_pressedKeys.cend());
}
////////////////////////////////////////////////////////////
bool Keyboard::isKeyBeingReleased(const sf::Keyboard::Key& t_key)const {
return (m_releasedKeys.find(t_key) != m_releasedKeys.cend());
}
////////////////////////////////////////////////////////////
bool Keyboard::isKeySupported(const sf::Keyboard::Key& t_keyId) {
auto it{ std::find_if(s_keyNames.begin(),s_keyNames.end(),
[&t_keyId](std::pair<std::string, sf::Keyboard::Key> t_p) {return t_p.second == t_keyId; }) };
return (it != s_keyNames.end());
}
////////////////////////////////////////////////////////////
bool Keyboard::isKeySupported(const std::string& t_keyName) {
return (s_keyNames.find(t_keyName) != s_keyNames.cend());
}
////////////////////////////////////////////////////////////
const std::string& Keyboard::getKeyStr(const sf::Keyboard::Key& t_key) {
auto it{ std::find_if(s_keyNames.cbegin(),s_keyNames.cend(),
[&t_key](const std::pair<std::string,sf::Keyboard::Key>& t_p) {return t_p.second == t_key; }) };
return (it == s_keyNames.cend() ? S_EMPTY_STR : it->first);
}
////////////////////////////////////////////////////////////
sf::Keyboard::Key Keyboard::getKeyId(const std::string& t_name) {
auto it{ s_keyNames.find(t_name) };
return (it == s_keyNames.cend() ? sf::Keyboard::Unknown : it->second);
}
////////////////////////////////////////////////////////////
const KeySet& Keyboard::getPressedKeys()const { return m_pressedKeys; }
////////////////////////////////////////////////////////////
const KeySet& Keyboard::getReleasedKeys()const { return m_releasedKeys; }