diff --git a/YSI_Game/y_weapondata/y_weapondata_entry.inc b/YSI_Game/y_weapondata/y_weapondata_entry.inc index a468c250..d30c9134 100644 --- a/YSI_Game/y_weapondata/y_weapondata_entry.inc +++ b/YSI_Game/y_weapondata/y_weapondata_entry.inc @@ -227,9 +227,9 @@ static stock Float:YSI_g_MinWeaponRange[47] = { 40.0, //{"Grenade", 16, 8, 342 }, 40.0, //{"Tear Gas", 17, 8, 343 }, 40.0, //{"Molotov Cocktail", 18, 8, 344 }, - WEAPONDATA_INVALID_RETURN, //{"No gun", 19, -1, 0 }, - WEAPONDATA_INVALID_RETURN, //{"No gun", 20, -1, 0 }, - WEAPONDATA_INVALID_RETURN, //{"No gun", 21, -1, 0 }, + Float:(WEAPONDATA_INVALID_RETURN), //{"No gun", 19, -1, 0 }, + Float:(WEAPONDATA_INVALID_RETURN), //{"No gun", 20, -1, 0 }, + Float:(WEAPONDATA_INVALID_RETURN), //{"No gun", 21, -1, 0 }, 30.0, //{"Colt .45", 22, 2, 346 }, 30.0, //{"Silenced Colt .45", 23, 2, 347 }, 30.0, //{"Desert Eagle", 24, 2, 348 }, @@ -259,7 +259,7 @@ static stock Float:YSI_g_MinWeaponRange[47] = { stock Float:Weapon_GetMinRange(weaponid) { - return Weapon_IsValid(weaponid) ? YSI_g_MinWeaponRange[weaponid] : (-1); + return Weapon_IsValid(weaponid) ? YSI_g_MinWeaponRange[weaponid] : (Float:-1); } static stock Float:YSI_g_MaxWeaponRange[47] = { @@ -282,9 +282,9 @@ static stock Float:YSI_g_MaxWeaponRange[47] = { 40.0, //{"Grenade", 16, 8, 342 }, 40.0, //{"Tear Gas", 17, 8, 343 }, 40.0, //{"Molotov Cocktail", 18, 8, 344 }, - WEAPONDATA_INVALID_RETURN, //{"No gun", 19, -1, 0 }, - WEAPONDATA_INVALID_RETURN, //{"No gun", 20, -1, 0 }, - WEAPONDATA_INVALID_RETURN, //{"No gun", 21, -1, 0 }, + Float:(WEAPONDATA_INVALID_RETURN), //{"No gun", 19, -1, 0 }, + Float:(WEAPONDATA_INVALID_RETURN), //{"No gun", 20, -1, 0 }, + Float:(WEAPONDATA_INVALID_RETURN), //{"No gun", 21, -1, 0 }, 35.0, //{"Colt .45", 22, 2, 346 }, 35.0, //{"Silenced Colt .45", 23, 2, 347 }, 35.0, //{"Desert Eagle", 24, 2, 348 }, @@ -314,7 +314,7 @@ static stock Float:YSI_g_MaxWeaponRange[47] = { stock Float:Weapon_GetMaxRange(weaponid) { - return Weapon_IsValid(weaponid) ? YSI_g_MaxWeaponRange[weaponid] : (-1); + return Weapon_IsValid(weaponid) ? YSI_g_MaxWeaponRange[weaponid] : (Float:-1); } static stock YSI_g_WeaponAmmoNames[47][YSI_WEAPDATA_MAX_STRING_SIZE] = {