diff --git a/README.md b/README.md index 50ae9c188..5e71e3bba 100644 --- a/README.md +++ b/README.md @@ -22,7 +22,7 @@ anywhere at runtime. > [!IMPORTANT] > There is no Nintendo code, no assets and no game data anywhere in this project or its releases. -> You need your own legally dumped copy of the PAL version of the game. Setup only ships the +> You need your own legally dumped copy of the PAL, NTSC-U, or NTSC-J version of the game. Setup only ships the > toolchain, the translation runs on your machine against your disc image, and nothing ever gets > uploaded. @@ -103,14 +103,13 @@ Known limitations of the Wii Remote path: - About 20 GB of free disk space during installation (Final game size ~5 GB) - macOS 12 (Monterey) or later on Apple Silicon (`arm64`) or Intel (`x86_64-v3`); pre-Haswell Intel CPUs are unsupported - On macOS, a Metal-capable GPU and Apple Xcode Command Line Tools (Setup opens Apple's installer when they are missing) -- A clean, unmodified **PAL `RMCP01`** disc image of Mario Kart Wii, dumped by you. ISO, GCM, +- A clean, unmodified **PAL `RMCP01`**, **NTSC-U `RMCE01`**, or **NTSC-J `RMCJ01`** disc image of Mario Kart Wii, dumped by you. ISO, GCM, GCZ, CISO, WBFS, WIA and RVZ are accepted. > [!NOTE] > GPU/CPU minimums are set by driver support and D3D12/Vulkan feature requirements, not by the game's actual demands. -Only the clean PAL revision will work. Anything else (other -regions, patched executables) is rejected outright. +Only the clean PAL, NTSC-U, and NTSC-J revisions will work. Anything else (NTSC-K, patched executables) is rejected outright. > [!NOTE] > Nobody here will tell you where to get the game. Dumping your own disc is on you, and links to @@ -118,7 +117,7 @@ regions, patched executables) is rejected outright. ## Installing -For an easy experience, use [Wheel Wizard](https://github.com/TeamWheelWizard/WheelWizard). Pick your clean PAL `RMCP01` +For an easy experience, use [Wheel Wizard](https://github.com/TeamWheelWizard/WheelWizard). Pick your clean PAL `RMCP01`, NTSC-U `RMCE01`, or NTSC-J `RMCJ01` image under Settings, turn on **WiiCompiled (beta)**, and hit install from the Home page. Wheel Wizard downloads the setup tool from this repo and walks you through install, updates and launching. The backend itself is deliberately command-line only, Wheel Wizard is a wrapper around it. @@ -128,7 +127,7 @@ launching. The backend itself is deliberately command-line only, Wheel Wizard is Download `WiiCompiled-Setup.pkg` from this repository's Releases page and open it. The universal package selects the appropriate bundled tools for the host architecture, supporting both Apple Silicon (`arm64`) and Intel (`x86_64`) Macs. It installs **WiiCompiled Setup** in Applications; open that app, choose -your clean PAL `RMCP01` disc image, and select either the base game or Retro Rewind. For Retro Rewind, choose the `RetroRewind6` folder +your clean PAL `RMCP01`, NTSC-U `RMCE01`, or NTSC-J `RMCJ01` disc image, and select either the base game or Retro Rewind. For Retro Rewind, choose the `RetroRewind6` folder or its parent folder. Setup verifies and extracts the image locally, then translates and compiles the native app on your @@ -196,7 +195,7 @@ don't want to risk it right now, setup has to run a static recompiler over the w and then throw a C++ compiler at the result. It's a **one-time cost** on your machine. **Which game version works?** -Clean PAL `RMCP01`. Other regions and modified executables are **rejected**. Translating +Clean PAL `RMCP01`, NTSC-U `RMCE01`, and NTSC-J `RMCJ01`. NTSC-K `RMCK01` and modified executables are **rejected**. Translating them against the wrong manifest would give you a subtly broken game that's miserable to debug for us. **Can I recompile other GameCube/Wii games with it?**