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48 lines (31 loc) · 995 Bytes
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Copy pathProblemNode.h
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48 lines (31 loc) · 995 Bytes
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#pragma once
#include <list>
#include <unordered_map>
#include <unordered_set>
#include "Bitboard.h"
#include <stack>
using namespace std;
class ProblemNodeContainer {
//TODO: this might be an optimization worth trying
//unordered_map <int, list<Bitboard>> perimeterHashTable;
unordered_map <int, list<Bitboard>> locationHashTable;
unordered_set <int> problemNodeHashes;
list <Bitboard> getProblemNodesAtLocation(int,unsigned long long);
int hash(int, unsigned long long);
void updateVisible(Bitboard&);
void remove(Bitboard&);
//requires that currentPiece is actally in *allPieces? (maybe?)
void insert(Bitboard&);
public:
Bitboard *allPieces;
Bitboard visibleProblemNodes;
ProblemNodeContainer(){};
ProblemNodeContainer(Bitboard*);
bool problemNodeExists(Bitboard&);
void insertPiece(Bitboard&);
void removePiece(Bitboard&);
void clear();
void findAllProblemNodes();
Bitboard getPerimeter(Bitboard&);
bool contains(Bitboard&);
};