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/**
* Copyright 2019 Michael Pollind
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Linq;
using UnityEngine;
namespace TwitchIntegration
{
public class Main : IMod, IModSettings
{
public static TwitchIntegration instance;
public static Configruation configuration;
public string Path
{
get { return ModManager.Instance.getModEntries().First(x => x.mod == this).path; }
}
public void onEnabled()
{
if (configuration == null)
{
configuration = new Configruation();
configuration.Load();
}
var go = new GameObject(Name);
instance = go.AddComponent<TwitchIntegration>();
}
public void onDisabled()
{
if (instance != null)
{
Object.Destroy(instance.gameObject);
instance = null;
}
}
public string Name => "Twitch Integration";
public string Identifier => "TwitchIntegration";
public string Description => "Allows viewers of your Twitch livestream to interact with the game.";
public void onDrawSettingsUI()
{
configuration.DrawGUI();
}
public void onSettingsOpened()
{
if (configuration == null)
configuration = new Configruation();
configuration.Load();
}
public void onSettingsClosed()
{
configuration.Save();
}
}
}