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diff --git a/Assets/ExternalAssets/karsiori/Sprites/Pixel Art Key Pack - Animated/Key Pack - Read Me.txt b/Assets/ExternalAssets/karsiori/Sprites/Pixel Art Key Pack - Animated/Key Pack - Read Me.txt
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+15 Unique Keys!
+
+10 of them are ANIMATED!
+
+Hope you like it!
+
+
+Each key comes in 4 colors: GOLD, SILVER, GREY, BRONZE
+For those animated keys, every color is animated as well!
+
+One key is special and is CURSED!
+
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diff --git a/Assets/Scripts/Drops.meta b/Assets/Scripts/Drops.meta
new file mode 100644
index 0000000..1e3435f
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+++ b/Assets/Scripts/Drops.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Drops/DropController.cs b/Assets/Scripts/Drops/DropController.cs
new file mode 100644
index 0000000..0f9466c
--- /dev/null
+++ b/Assets/Scripts/Drops/DropController.cs
@@ -0,0 +1,57 @@
+using UnityEngine;
+using Platformer.Player;
+using System;
+
+namespace Platformer.Drop{
+ public class DropController
+ {
+ private DropScriptableObject dropScriptableObject;
+ private DropView dropView;
+
+ public DropController(DropScriptableObject dropScriptableObject, Transform parentTransform = null)
+ {
+ this.dropScriptableObject = dropScriptableObject;
+ InitializeView(parentTransform);
+ }
+
+ private void InitializeView(Transform parentTransform)
+ {
+ CreateDropView();
+ Tuple positionAndRotation = DetermineSpawnPositionAndRotation(parentTransform);
+ PositionDropView(positionAndRotation.Item1, positionAndRotation.Item2);
+ ConfigureDropView();
+ }
+
+ private void CreateDropView() => dropView = UnityEngine.Object.Instantiate(dropScriptableObject.dropView);
+
+ private Tuple DetermineSpawnPositionAndRotation(Transform parentTransform)
+ {
+ if (parentTransform == null)
+ return Tuple.Create(dropScriptableObject.spawnPosition, Quaternion.identity);
+
+ Vector2 randomCircle = UnityEngine.Random.insideUnitCircle * dropScriptableObject.dropRadius;
+ return Tuple.Create(parentTransform.position + new Vector3(randomCircle.x, randomCircle.y, 0), parentTransform.rotation);
+ }
+
+ private void PositionDropView(Vector3 position, Quaternion rotation) => dropView.transform.SetPositionAndRotation(position, rotation);
+
+ private void ConfigureDropView()
+ {
+ dropView.SetController(this);
+ dropView.SetDropSprite(dropScriptableObject.dropType);
+ }
+
+
+ public void PlayerHit(PlayerView playerHit){
+ switch (dropScriptableObject.dropType)
+ {
+ case DropType.Coin:
+ playerHit.CollectCoin(dropScriptableObject.coinValue);
+ break;
+ case DropType.LevelKey:
+ playerHit.CollectLevelKey();
+ break;
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Drops/DropController.cs.meta b/Assets/Scripts/Drops/DropController.cs.meta
new file mode 100644
index 0000000..5ac25f2
--- /dev/null
+++ b/Assets/Scripts/Drops/DropController.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Drops/DropScriptableObject.cs b/Assets/Scripts/Drops/DropScriptableObject.cs
new file mode 100644
index 0000000..2689b0f
--- /dev/null
+++ b/Assets/Scripts/Drops/DropScriptableObject.cs
@@ -0,0 +1,16 @@
+using UnityEngine;
+
+namespace Platformer.Drop
+{
+ [CreateAssetMenu(fileName = "DropScriptableObject", menuName = "ScriptableObjects/DropScriptableObject")]
+ public class DropScriptableObject : ScriptableObject
+ {
+ public DropType dropType;
+ public DropView dropView;
+ public Vector3 spawnPosition;
+ public float dropRadius;
+
+ //an editor script can be written for defining certain properties that can only be changed based on dropType
+ public int coinValue;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Drops/DropScriptableObject.cs.meta b/Assets/Scripts/Drops/DropScriptableObject.cs.meta
new file mode 100644
index 0000000..ee7b5b0
--- /dev/null
+++ b/Assets/Scripts/Drops/DropScriptableObject.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Drops/DropType.cs b/Assets/Scripts/Drops/DropType.cs
new file mode 100644
index 0000000..81e733f
--- /dev/null
+++ b/Assets/Scripts/Drops/DropType.cs
@@ -0,0 +1,9 @@
+using System;
+
+namespace Platformer.Drop{
+ [Serializable]
+ public enum DropType{
+ Coin,
+ LevelKey
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Drops/DropType.cs.meta b/Assets/Scripts/Drops/DropType.cs.meta
new file mode 100644
index 0000000..dee2b35
--- /dev/null
+++ b/Assets/Scripts/Drops/DropType.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Drops/DropView.cs b/Assets/Scripts/Drops/DropView.cs
new file mode 100644
index 0000000..9a0d467
--- /dev/null
+++ b/Assets/Scripts/Drops/DropView.cs
@@ -0,0 +1,34 @@
+using Platformer.Player;
+using UnityEngine;
+
+namespace Platformer.Drop{
+ [RequireComponent(typeof(SpriteRenderer))]
+ public class DropView : MonoBehaviour
+ {
+ private DropController dropController;
+
+ private SpriteRenderer displayDropSprite;
+ [SerializeField] private Sprite[] dropSprites;
+
+ private void Awake() => displayDropSprite = GetComponent();
+
+ public void SetController(DropController dropController) => this.dropController = dropController;
+
+ public void SetDropSprite(DropType dropType) => displayDropSprite.sprite = dropSprites[(int)dropType];
+
+ private void OnTriggerEnter2D(Collider2D other)
+ {
+ if(HasHitPlayer(other))
+ {
+ if (other.isTrigger)
+ return;
+ else{
+ dropController.PlayerHit(other.GetComponent());
+ Destroy(gameObject);
+ }
+ }
+ }
+
+ private bool HasHitPlayer(Collider2D other) => other.GetComponent() != null;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Drops/DropView.cs.meta b/Assets/Scripts/Drops/DropView.cs.meta
new file mode 100644
index 0000000..0b01065
--- /dev/null
+++ b/Assets/Scripts/Drops/DropView.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Drops/DropsService.cs b/Assets/Scripts/Drops/DropsService.cs
new file mode 100644
index 0000000..790ac0c
--- /dev/null
+++ b/Assets/Scripts/Drops/DropsService.cs
@@ -0,0 +1,47 @@
+using Platformer.Enemy;
+using Platformer.Events;
+using Platformer.Level;
+using Platformer.Main;
+using UnityEngine;
+
+namespace Platformer.Drop{
+ public class DropsService{
+ #region Service References
+ private EventService EventService => GameService.Instance.EventService;
+ private LevelService LevelService => GameService.Instance.LevelService;
+ #endregion
+
+ public DropsService() => SubscribeToEvents();
+
+ private void SubscribeToEvents(){
+ EventService.OnLevelSelected.AddListener(SpawnDrops);
+ EventService.OnEnemyDied.AddListener(OnEnemyDeath);
+ EventService.OnAllEnemiesDied.AddListener(OnAllEnemiesDied);
+ }
+
+ private void UnsubscribeToEvents() => EventService.OnLevelSelected.RemoveListener(SpawnDrops);
+
+ private void SpawnDrops(int levelId){
+ var spawnDataForLevel = LevelService.GetDropsDataForLevel(levelId);
+ foreach(var dropSO in spawnDataForLevel)
+ {
+ CreateDrop(dropSO);
+ }
+ UnsubscribeToEvents();
+ }
+
+ private void OnEnemyDeath(EnemyController deadEnemy){
+ var drops = deadEnemy.Data.DropScriptableObjects;
+ foreach(var drop in drops){
+ CreateDrop(drop, deadEnemy.EnemyView.transform);
+ }
+ }
+
+ private void OnAllEnemiesDied(){
+ EventService.OnEnemyDied.RemoveListener(OnEnemyDeath);
+ EventService.OnAllEnemiesDied.RemoveListener(OnAllEnemiesDied);
+ }
+
+ public void CreateDrop(DropScriptableObject dropScriptableObject, Transform parentTransform = null) => _ = new DropController(dropScriptableObject, parentTransform);
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Drops/DropsService.cs.meta b/Assets/Scripts/Drops/DropsService.cs.meta
new file mode 100644
index 0000000..c29dcaa
--- /dev/null
+++ b/Assets/Scripts/Drops/DropsService.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Enemy/MVC-S/EnemyScriptableObject.cs b/Assets/Scripts/Enemy/MVC-S/EnemyScriptableObject.cs
index 6ba0737..8f49234 100644
--- a/Assets/Scripts/Enemy/MVC-S/EnemyScriptableObject.cs
+++ b/Assets/Scripts/Enemy/MVC-S/EnemyScriptableObject.cs
@@ -1,6 +1,7 @@
using System.Collections.Generic;
-using Platformer.Melee;
using UnityEngine;
+using Platformer.Melee;
+using Platformer.Drop;
namespace Platformer.Enemy
{
@@ -20,5 +21,6 @@ public class EnemyScriptableObject : ScriptableObject
public int DamageToInflict;
public MeleeScriptableObject MeleeSO;
public float DelayAfterAttack;
+ public List DropScriptableObjects;
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Event/EventService.cs b/Assets/Scripts/Event/EventService.cs
index 55b302c..4815523 100644
--- a/Assets/Scripts/Event/EventService.cs
+++ b/Assets/Scripts/Event/EventService.cs
@@ -3,6 +3,7 @@
* you can find a dedicated course on Outscal's website.
* Link: https://outscal.com/courses
**/
+using Platformer.Drop;
using Platformer.Enemy;
using Platformer.InputSystem;
using UnityEngine;
@@ -33,6 +34,10 @@ public class EventService
public EventController OnEnemyMoved { get; private set; }
#endregion
+ #region Drop Events
+ public EventController OnDropCollected { get; private set; }
+ #endregion
+
public EventService()
{
OnLevelSelected = new EventController();
@@ -45,6 +50,7 @@ public EventService()
OnAllEnemiesDied = new EventController();
OnEnemyDied = new EventController();
OnEnemyMoved = new EventController();
+ OnDropCollected = new EventController();
}
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Level/LevelGate.cs b/Assets/Scripts/Level/LevelGate.cs
new file mode 100644
index 0000000..b483eca
--- /dev/null
+++ b/Assets/Scripts/Level/LevelGate.cs
@@ -0,0 +1,21 @@
+using Platformer.Main;
+using Platformer.Player;
+using UnityEngine;
+
+namespace Platformer.Level{
+ public class LevelGate : MonoBehaviour
+ {
+ private LevelService LevelService => GameService.Instance.LevelService;
+ private void OnTriggerEnter2D(Collider2D other){
+ if(HasHitPlayer(other))
+ {
+ if (other.isTrigger)
+ return;
+ else{
+ LevelService.PlayerReachedGate();
+ }
+ }
+ }
+ private bool HasHitPlayer(Collider2D other) => other.GetComponent() != null;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Level/LevelGate.cs.meta b/Assets/Scripts/Level/LevelGate.cs.meta
new file mode 100644
index 0000000..e1e3760
--- /dev/null
+++ b/Assets/Scripts/Level/LevelGate.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Level/LevelProgression.cs b/Assets/Scripts/Level/LevelProgression.cs
new file mode 100644
index 0000000..88de1f0
--- /dev/null
+++ b/Assets/Scripts/Level/LevelProgression.cs
@@ -0,0 +1,12 @@
+using System;
+using Platformer.Drop;
+
+namespace Platformer.Level{
+ [Serializable]
+ public class LevelProgression{
+ public DropType RequiredDropType;
+ public int RequiredDropQuantity;
+
+ public bool CheckGateOpenCondition(DropType dropType, int numberOfDropsCollected) => dropType == RequiredDropType && numberOfDropsCollected >= RequiredDropQuantity;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Level/LevelProgression.cs.meta b/Assets/Scripts/Level/LevelProgression.cs.meta
new file mode 100644
index 0000000..56468bc
--- /dev/null
+++ b/Assets/Scripts/Level/LevelProgression.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Level/LevelScriptableObject.cs b/Assets/Scripts/Level/LevelScriptableObject.cs
index f7e5c53..8fb9683 100644
--- a/Assets/Scripts/Level/LevelScriptableObject.cs
+++ b/Assets/Scripts/Level/LevelScriptableObject.cs
@@ -1,4 +1,5 @@
using System.Collections.Generic;
+using Platformer.Drop;
using Platformer.Enemy;
using UnityEngine;
@@ -10,5 +11,7 @@ public class LevelScriptableObject : ScriptableObject
public int ID;
public LevelView LevelPrefab;
public List EnemyScriptableObjects;
+ public List DropScriptableObjects;
+ public LevelProgression LevelProgression;
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Level/LevelService.cs b/Assets/Scripts/Level/LevelService.cs
index 61b8fcd..1f00444 100644
--- a/Assets/Scripts/Level/LevelService.cs
+++ b/Assets/Scripts/Level/LevelService.cs
@@ -1,32 +1,61 @@
using System.Collections.Generic;
+using Platformer.Drop;
using Platformer.Enemy;
using Platformer.Main;
+using Platformer.Sound;
+using Platformer.UI;
using UnityEngine;
namespace Platformer.Level
{
public class LevelService
{
+ #region Service Refrences
+ private UIService UIService => GameService.Instance.UIService;
+ private SoundService SoundService => GameService.Instance.SoundService;
+ #endregion
+
private List levelScriptableObjects;
+ private LevelScriptableObject currentLevelData;
+
+ private bool CanOpenGate = false;
+
public LevelService(List levelScriptableObjects)
{
this.levelScriptableObjects = levelScriptableObjects;
SubscribeToEvents();
}
- private void SubscribeToEvents() => GameService.Instance.EventService.OnLevelSelected.AddListener(LoadLevel);
+ private void SubscribeToEvents(){
+ GameService.Instance.EventService.OnLevelSelected.AddListener(LoadLevel);
+ GameService.Instance.EventService.OnDropCollected.AddListener(CheckForLevelGateCondition);
+ }
- private void UnsubscribeToEvents() => GameService.Instance.EventService.OnLevelSelected.RemoveListener(LoadLevel);
+ private void UnsubscribeToEvents(){
+ GameService.Instance.EventService.OnLevelSelected.RemoveListener(LoadLevel);
+ GameService.Instance.EventService.OnDropCollected.RemoveListener(CheckForLevelGateCondition);
+ }
private void LoadLevel(int levelID = 1)
{
- var levelData = levelScriptableObjects.Find(levelSO => levelSO.ID == levelID);
- Object.Instantiate(levelData.LevelPrefab);
- UnsubscribeToEvents();
+ currentLevelData = levelScriptableObjects.Find(levelSO => levelSO.ID == levelID);
+ Object.Instantiate(currentLevelData.LevelPrefab);
+ //UnsubscribeToEvents();
+ }
+
+ private void CheckForLevelGateCondition(DropType dropType, int numberOfDropsCollected) => CanOpenGate = currentLevelData.LevelProgression.CheckGateOpenCondition(dropType, numberOfDropsCollected);
+
+ public void PlayerReachedGate(){
+ if(CanOpenGate){
+ SoundService.PlaySoundEffects(SoundType.GAME_WON);
+ UIService.EndGame(true);
+ UnsubscribeToEvents();
+ }
}
public void BackgroundParallaxEffect(Transform[] sprites) => GameService.Instance.CameraService.BackgroundParallax(sprites);
public List GetEnemyDataForLevel(int levelId) => levelScriptableObjects.Find(level => level.ID == levelId).EnemyScriptableObjects;
+ public List GetDropsDataForLevel(int levelId) => levelScriptableObjects.Find(level => level.ID == levelId).DropScriptableObjects;
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Main/GameService.cs b/Assets/Scripts/Main/GameService.cs
index 84c8389..7e1273d 100644
--- a/Assets/Scripts/Main/GameService.cs
+++ b/Assets/Scripts/Main/GameService.cs
@@ -15,6 +15,8 @@
using Platformer.UI;
using Platformer.Enemy;
using Platformer.Cameras;
+using Platformer.Sound;
+using Platformer.Drop;
namespace Platformer.Main
{
@@ -28,6 +30,9 @@ public class GameService : GenericMonoSingleton
public LevelService LevelService { get; private set; }
public EnemyService EnemyService { get; private set; }
public CameraService CameraService { get; private set; }
+ public SoundService SoundService { get; private set; }
+ public DropsService DropsService { get; private set; }
+
public UIService UIService => uiService;
#endregion
@@ -35,19 +40,24 @@ public class GameService : GenericMonoSingleton
[SerializeField] private PlayerScriptableObject playerScriptableObject;
[SerializeField] private List levelScriptableObjects;
[SerializeField] private CameraScriptableObject cameraScriptableObject;
+ [SerializeField] private SoundScriptableObject soundScriptableObject;
#endregion
#region Scene Refrences
[SerializeField] private UIService uiService;
+ [SerializeField] private AudioSource sfxSource;
+ [SerializeField] private AudioSource bgMusicSource;
#endregion
protected override void Awake()
{
base.Awake();
EventService = new EventService();
+ SoundService = new SoundService(soundScriptableObject, sfxSource, bgMusicSource);
CameraService = new CameraService(cameraScriptableObject);
LevelService = new LevelService(levelScriptableObjects);
EnemyService = new EnemyService();
+ DropsService = new DropsService();
PlayerService = new PlayerService(playerScriptableObject);
InputService = new InputService();
AnimationService = new AnimationService();
diff --git a/Assets/Scripts/Player/PlayerController.cs b/Assets/Scripts/Player/PlayerController.cs
index b18c03c..f7c0b8e 100644
--- a/Assets/Scripts/Player/PlayerController.cs
+++ b/Assets/Scripts/Player/PlayerController.cs
@@ -1,11 +1,11 @@
using System.Threading.Tasks;
-using System.Collections.Generic;
-using Platformer.Enemy;
using Platformer.InputSystem;
using Platformer.Main;
using Platformer.Melee;
using Platformer.UI;
using UnityEngine;
+using Platformer.Drop;
+using Platformer.Sound;
namespace Platformer.Player
{
@@ -14,6 +14,7 @@ public class PlayerController
#region Service References
private PlayerService PlayerService => GameService.Instance.PlayerService;
private UIService UIService => GameService.Instance.UIService;
+ private SoundService SoundService => GameService.Instance.SoundService;
#endregion
private PlayerScriptableObject playerScriptableObject;
@@ -39,6 +40,18 @@ private set {
private set{
currentCoins = value;
UIService.UpdateCoinsCount(currentCoins);
+ PlayerService.DropCollected(DropType.Coin, currentCoins);
+ }
+ }
+ #endregion
+
+ #region Keys
+ private int currentKeys = 0;
+ public int CurrentKeys {
+ get => currentKeys;
+ private set {
+ currentKeys = value;
+ PlayerService.DropCollected(DropType.LevelKey, currentKeys);
}
}
#endregion
@@ -132,6 +145,7 @@ private void ProcessAttackInput(){
if(CanAttack()){
Attack();
PlayerService.PlayAttackAnimation(PlayerView.PlayerAnimator);
+ SoundService.PlaySoundEffects(SoundType.PLAYER_ATTACK);
}
@@ -185,6 +199,9 @@ public void TakeDamage(int damageToInflict)
private void PlayerDied() => PlayerService.PlayerDied(PlayerView.PlayerAnimator);
#endregion
+ public void CollectCoin(int coinValue) => CurrentCoins += coinValue;
+ public void CollectLevelKey() => ++CurrentKeys;
+
#region Getter Functions
public float GetFallMultiplier() => playerScriptableObject.fallMultiplier;
diff --git a/Assets/Scripts/Player/PlayerService.cs b/Assets/Scripts/Player/PlayerService.cs
index 0b2bad8..59d278f 100644
--- a/Assets/Scripts/Player/PlayerService.cs
+++ b/Assets/Scripts/Player/PlayerService.cs
@@ -1,6 +1,7 @@
using System.Threading.Tasks;
using Platformer.AnimationSystem;
using Platformer.Cameras;
+using Platformer.Drop;
using Platformer.Events;
using Platformer.Main;
using Platformer.UI;
@@ -57,9 +58,12 @@ public async void PlayerDied(Animator animator){
PlayDeathAnimation(animator);
EventService.OnPlayerDied.InvokeEvent();
await Task.Delay(playerScriptableObject.delayAfterDeath * 1000);
+ GameService.Instance.SoundService.PlaySoundEffects(Sound.SoundType.GAME_LOST);
UIService.EndGame(false);
}
+ public void DropCollected(DropType dropType, int numberOfDrops) => EventService.OnDropCollected?.InvokeEvent(dropType, numberOfDrops);
+
#region Player Animations
private void PlayMovementAnimation(Animator animator, bool isRunning) => AnimationService.PlayPlayerMovementAnimation(animator, isRunning);
public void PlayJumpAnimation(Animator animator) => AnimationService.PlayPlayerJumpAnimation(animator);
diff --git a/Assets/Scripts/Player/PlayerView.cs b/Assets/Scripts/Player/PlayerView.cs
index bfe2e3a..fa04f29 100644
--- a/Assets/Scripts/Player/PlayerView.cs
+++ b/Assets/Scripts/Player/PlayerView.cs
@@ -1,4 +1,3 @@
-using System.Threading.Tasks;
using Platformer.Utilities;
using UnityEngine;
@@ -64,5 +63,9 @@ private void InitializeVariables(){
#region Take Damage Function
public void TakeDamage(int damage) => Controller.TakeDamage(damage);
#endregion
+
+ public void CollectCoin(int coinValue) => Controller?.CollectCoin(coinValue);
+
+ public void CollectLevelKey() => Controller?.CollectLevelKey();
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Sound.meta b/Assets/Scripts/Sound.meta
new file mode 100644
index 0000000..bdeaed8
--- /dev/null
+++ b/Assets/Scripts/Sound.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 467f9d0279f3b6243a2dd30845ab377b
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Sound/SoundScriptableObject.cs b/Assets/Scripts/Sound/SoundScriptableObject.cs
new file mode 100644
index 0000000..c8aa02c
--- /dev/null
+++ b/Assets/Scripts/Sound/SoundScriptableObject.cs
@@ -0,0 +1,18 @@
+using System;
+using UnityEngine;
+
+namespace Platformer.Sound
+{
+ [CreateAssetMenu(fileName = "SoundScriptableObject", menuName = "ScriptableObjects/SoundScriptableObject")]
+ public class SoundScriptableObject : ScriptableObject
+ {
+ public Sounds[] audioList;
+ }
+
+ [Serializable]
+ public struct Sounds
+ {
+ public SoundType soundType;
+ public AudioClip audio;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Sound/SoundScriptableObject.cs.meta b/Assets/Scripts/Sound/SoundScriptableObject.cs.meta
new file mode 100644
index 0000000..0524f29
--- /dev/null
+++ b/Assets/Scripts/Sound/SoundScriptableObject.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 24f2a355869522d4ca7282ffbbf13e8a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Sound/SoundService.cs b/Assets/Scripts/Sound/SoundService.cs
new file mode 100644
index 0000000..5dd2f9b
--- /dev/null
+++ b/Assets/Scripts/Sound/SoundService.cs
@@ -0,0 +1,84 @@
+using System;
+using Platformer.Enemy;
+using Platformer.Events;
+using Platformer.Main;
+using UnityEngine;
+
+namespace Platformer.Sound
+{
+ public class SoundService
+ {
+ #region Services References
+ private EventService EventService => GameService.Instance.EventService;
+ #endregion
+
+ private SoundScriptableObject soundScriptableObject;
+ private AudioSource audioEffects;
+ private AudioSource backgroundMusic;
+
+ public SoundService(SoundScriptableObject soundScriptableObject, AudioSource audioEffectSource, AudioSource bgMusicSource)
+ {
+ this.soundScriptableObject = soundScriptableObject;
+ audioEffects = audioEffectSource;
+ backgroundMusic = bgMusicSource;
+ PlaybackgroundMusic(SoundType.BACKGROUND_MUSIC, true);
+ SubscribeToEvents();
+ }
+
+ ~SoundService()
+ {
+ UnsubscribeToEvents();
+ }
+
+ #region Private Functions
+
+ private void SubscribeToEvents()
+ {
+ EventService.OnEnemyDied.AddListener(OnEnemyDied);
+ EventService.OnAllEnemiesDied.AddListener(OnAllEnemiesDied);
+ }
+
+ private void UnsubscribeToEvents() => EventService.OnEnemyDied.RemoveListener(OnEnemyDied);
+
+ private void OnAllEnemiesDied() => PlaySoundEffects(SoundType.GAME_WON);
+
+ private void OnEnemyDied(EnemyController deadEnemy) => PlaySoundEffects(SoundType.ENEMY_DEATH);
+
+ private void PlaybackgroundMusic(SoundType soundType, bool loopSound = false)
+ {
+ AudioClip clip = GetSoundClip(soundType);
+ if (clip != null)
+ {
+ backgroundMusic.loop = loopSound;
+ backgroundMusic.clip = clip;
+ backgroundMusic.Play();
+ }
+ else
+ Debug.LogError("No Audio Clip selected.");
+ }
+
+ private AudioClip GetSoundClip(SoundType soundType)
+ {
+ Sounds sound = Array.Find(soundScriptableObject.audioList, item => item.soundType == soundType);
+ if (sound.audio != null)
+ return sound.audio;
+ return null;
+ }
+ #endregion
+
+ #region Public Functions
+ public void PlaySoundEffects(SoundType soundType, bool loopSound = false)
+ {
+ AudioClip clip = GetSoundClip(soundType);
+ if (clip != null)
+ {
+ audioEffects.loop = loopSound;
+ audioEffects.clip = clip;
+ audioEffects.PlayOneShot(clip);
+ }
+ else
+ Debug.LogError($"No Audio Clip selected for sound type: {soundType}");
+ }
+ #endregion
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Sound/SoundService.cs.meta b/Assets/Scripts/Sound/SoundService.cs.meta
new file mode 100644
index 0000000..db354f9
--- /dev/null
+++ b/Assets/Scripts/Sound/SoundService.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ca5ef961517578f4baef5b3ef23a26db
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Sound/SoundType.cs b/Assets/Scripts/Sound/SoundType.cs
new file mode 100644
index 0000000..eda6f3d
--- /dev/null
+++ b/Assets/Scripts/Sound/SoundType.cs
@@ -0,0 +1,18 @@
+namespace Platformer.Sound
+{
+ [System.Serializable]
+ public enum SoundType
+ {
+ //Main Sounds
+ BACKGROUND_MUSIC,
+ GAME_WON,
+ GAME_LOST,
+
+ //Enemy Sounds
+ ENEMY_DEATH,
+
+ //Player Sound Effects
+ PLAYER_ATTACK,
+ PLAYER_SLASH
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Sound/SoundType.cs.meta b/Assets/Scripts/Sound/SoundType.cs.meta
new file mode 100644
index 0000000..771eef6
--- /dev/null
+++ b/Assets/Scripts/Sound/SoundType.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 0947844479937404fbdbadb2e1d821ce
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/UI/UIService.cs b/Assets/Scripts/UI/UIService.cs
index 42caba8..5daa471 100644
--- a/Assets/Scripts/UI/UIService.cs
+++ b/Assets/Scripts/UI/UIService.cs
@@ -27,14 +27,12 @@ private void Awake(){
private void SubscribeToEvents(){
EventService.OnLevelSelected.AddListener(ShowGameplayUI);
- EventService.OnAllEnemiesDied.AddListener(OnAllEnemiesDied);
EventService.OnEnemyDied.AddListener(OnEnemyDied);
EventService.OnEnemyMoved.AddListener(OnEnemyMoved);
}
private void UnsubscribeToEvents(){
EventService.OnLevelSelected.RemoveListener(ShowGameplayUI);
- EventService.OnAllEnemiesDied.RemoveListener(OnAllEnemiesDied);
EventService.OnEnemyDied.RemoveListener(OnEnemyDied);
EventService.OnEnemyMoved.RemoveListener(OnEnemyMoved);
}
@@ -59,8 +57,6 @@ private void OnEnemyDied(EnemyController enemyController){
worldSpaceCanvasController.OnEnemyDied(enemyController);
}
- private void OnAllEnemiesDied() => EndGame(true);
-
private void OnDestroy() => UnsubscribeToEvents();
}
}
\ No newline at end of file
diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF.asset b/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF.asset
index 0da289a..bca63d5 100644
--- a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF.asset
+++ b/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF.asset
@@ -478,6 +478,36 @@ MonoBehaviour:
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
+ - m_Index: 23
+ m_Metrics:
+ m_Width: 44.421875
+ m_Height: 65.734375
+ m_HorizontalBearingX: 2.8125
+ m_HorizontalBearingY: 64.859375
+ m_HorizontalAdvance: 51.640625
+ m_GlyphRect:
+ m_X: 421
+ m_Y: 79
+ m_Width: 46
+ m_Height: 66
+ m_Scale: 1
+ m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
+ - m_Index: 22
+ m_Metrics:
+ m_Width: 45.125
+ m_Height: 64.859375
+ m_HorizontalBearingX: 3.078125
+ m_HorizontalBearingY: 64.859375
+ m_HorizontalAdvance: 51.640625
+ m_GlyphRect:
+ m_X: 356
+ m_Y: 94
+ m_Width: 46
+ m_Height: 65
+ m_Scale: 1
+ m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
m_CharacterTable:
- m_ElementType: 1
m_Unicode: 32
@@ -567,6 +597,14 @@ MonoBehaviour:
m_Unicode: 8230
m_GlyphIndex: 399
m_Scale: 1
+ - m_ElementType: 1
+ m_Unicode: 51
+ m_GlyphIndex: 23
+ m_Scale: 1
+ - m_ElementType: 1
+ m_Unicode: 50
+ m_GlyphIndex: 22
+ m_Scale: 1
m_AtlasTextures:
- {fileID: 28204114720316640}
m_AtlasTextureIndex: 0
@@ -657,6 +695,14 @@ MonoBehaviour:
m_Y: 0
m_Width: 63
m_Height: 88
+ - m_X: 411
+ m_Y: 69
+ m_Width: 65
+ m_Height: 85
+ - m_X: 346
+ m_Y: 84
+ m_Width: 65
+ m_Height: 84
m_FreeGlyphRects:
- m_X: 76
m_Y: 29
@@ -678,10 +724,6 @@ MonoBehaviour:
m_Y: 83
m_Width: 24
m_Height: 68
- - m_X: 223
- m_Y: 158
- m_Width: 800
- m_Height: 865
- m_X: 223
m_Y: 151
m_Width: 37
@@ -718,30 +760,38 @@ MonoBehaviour:
m_Y: 183
m_Width: 10
m_Height: 840
+ - m_X: 601
+ m_Y: 0
+ m_Width: 422
+ m_Height: 1023
+ - m_X: 476
+ m_Y: 69
+ m_Width: 62
+ m_Height: 954
+ - m_X: 476
+ m_Y: 88
+ m_Width: 547
+ m_Height: 935
+ - m_X: 223
+ m_Y: 168
+ m_Width: 800
+ m_Height: 855
+ - m_X: 223
+ m_Y: 158
+ m_Width: 123
+ m_Height: 865
- m_X: 313
m_Y: 156
- m_Width: 710
+ m_Width: 33
m_Height: 867
- m_X: 346
m_Y: 69
m_Width: 2
- m_Height: 954
+ m_Height: 15
- m_X: 411
- m_Y: 69
- m_Width: 127
- m_Height: 954
- - m_X: 346
- m_Y: 88
- m_Width: 677
- m_Height: 935
- - m_X: 346
- m_Y: 84
- m_Width: 192
- m_Height: 939
- - m_X: 601
- m_Y: 0
- m_Width: 422
- m_Height: 1023
+ m_Y: 154
+ m_Width: 612
+ m_Height: 869
m_fontInfo:
Name: Roboto
PointSize: 146
@@ -882,7 +932,7 @@ Texture2D:
m_ColorSpace: 0
m_PlatformBlob:
image data: 1048576
- _typelessdata: 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