Hey. After opening a map that would produce "Missing NPCs" warning, while app is at large enough resolution (e.g. fullscreen), the application window becomes permanently unresponsive. By unresponsive i mean that keyboard input has no effect and mouse clicks just produce the error sound that happens when one tries to click main window while some modal window is open.
With some experimentation i manged to fix this error by just commenting out wxSafeYield() in the files below. This fix might lead to some unknown side effects, so input, especially from the 557d911 author would be appreciated.
I'm using "windows-release" cmake preset with Visual Studio toolchain for building. I'm running the built app on win10 x64. Didn't test on other setups.
Hey. After opening a map that would produce "Missing NPCs" warning, while app is at large enough resolution (e.g. fullscreen), the application window becomes permanently unresponsive. By unresponsive i mean that keyboard input has no effect and mouse clicks just produce the error sound that happens when one tries to click main window while some modal window is open.
With some experimentation i manged to fix this error by just commenting out wxSafeYield() in the files below. This fix might lead to some unknown side effects, so input, especially from the 557d911 author would be appreciated.
remeres-map-editor/source/npcs.cpp
Line 265 in 00db85f
remeres-map-editor/source/monsters.cpp
Line 343 in 00db85f
I'm using "windows-release" cmake preset with Visual Studio toolchain for building. I'm running the built app on win10 x64. Didn't test on other setups.