18.11.21:
These issues are now solved.
05.11.21:
For Bishop/Queen and Rook:
only the closest friendly occupied position must be set to friendly.
The game system contains two knowledgebases:
One parent KB and a Strategy KB.
The strategy KB contains knowledge about possible movements from available posistions:
occupies(WhiteRook2,g1)
REACHABLE(WhiteRook2_g1,h1)
REACHABLE(WhiteRook2_g1,f1)
occupies(WhiteRook2,f1)
REACHABLE(WhiteRook2_f1,h1)
REACHABLE(WhiteRook2_f1,g1)
We have a class Performance that is responsible for calculating the performance measure.
18.11.21:
These issues are now solved.
05.11.21:
For Bishop/Queen and Rook:
only the closest friendly occupied position must be set to friendly.
The game system contains two knowledgebases:
One parent KB and a Strategy KB.
The strategy KB contains knowledge about possible movements from available posistions:
occupies(WhiteRook2,g1)
REACHABLE(WhiteRook2_g1,h1)
REACHABLE(WhiteRook2_g1,f1)
occupies(WhiteRook2,f1)
REACHABLE(WhiteRook2_f1,h1)
REACHABLE(WhiteRook2_f1,g1)
We have a class Performance that is responsible for calculating the performance measure.