Objective
Establish UI/UX designs for the admin portal in Figma, providing visual reference for engineers, a consistent design language for downstream consumers, and a starting point for the design token system.
User Story
As an engineer building admin features,
I want Figma designs that show what each screen should look like and how interactions should flow,
So that I can implement consistently without inventing visual decisions ad hoc.
Key Deliverables
- Figma file with designs for all MVP1 screens (auth, dashboard, user CRUD, location tree, org/careteam CRUD, wizard all 5 steps)
- Design token specification (colors, typography, spacing, radius, shadows)
- Component library in Figma matching the Shadcn-style React components
- Interaction patterns documented (loading, empty, error states; form validation; confirmation dialogs)
- Design handoff process documented
Acceptance Criteria
Cross-Repository Tasks
Design (ohs-player-reference-web-portal/docs/design)
Timeline
Design work runs parallel to engineering:
- Week 1: kickoff, design tokens, auth + shell
- Week 2: dashboard, user management
- Week 3: user create flows
- Week 4: location, organization, careteam
- Week 5: wizard flow, all 5 steps
- Week 6: polish, handoff completion
References
Objective
Establish UI/UX designs for the admin portal in Figma, providing visual reference for engineers, a consistent design language for downstream consumers, and a starting point for the design token system.
User Story
As an engineer building admin features,
I want Figma designs that show what each screen should look like and how interactions should flow,
So that I can implement consistently without inventing visual decisions ad hoc.
Key Deliverables
Acceptance Criteria
Cross-Repository Tasks
Design (ohs-player-reference-web-portal/docs/design)
Timeline
Design work runs parallel to engineering:
References