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It should be possible to have a sequence of handlers, where we rotate through only if needed. This is what I was aiming to do with BanditDuality. Alternatively, we could change Bandit to score the difference between the handlers. So that the score was the benefit over and above ContinuousConicDuality.
Add ideas from https://github.com/akulbansal5/SDDmiP
cc @akulbansal5
Integer solution polishinghttps://github.com/akulbansal5/SDDmiP/blob/9d7bf3c1c9d0f438c3ff85b5a577376177b41e6e/src/algorithm.jl#L192-L201rtol to BoundStallingSee https://github.com/akulbansal5/SDDmiP/blob/9d7bf3c1c9d0f438c3ff85b5a577376177b41e6e/src/plugins/stopping_rules.jl#L439-L497Instead of a new rule, addatolandrtolarguments to the existingBoundStalling.TitoStopping
We could either add a new rule, or we could modify the existing Statistical
https://github.com/akulbansal5/SDDmiP/blob/9d7bf3c1c9d0f438c3ff85b5a577376177b41e6e/src/plugins/stopping_rules.jl#L183-L391
LevelBundle
https://github.com/akulbansal5/SDDmiP/blob/9d7bf3c1c9d0f438c3ff85b5a577376177b41e6e/src/plugins/local_improvement_search.jl#L208-L661
AlternativeBiDuality
Add some variant of:
https://github.com/akulbansal5/SDDmiP/blob/9d7bf3c1c9d0f438c3ff85b5a577376177b41e6e/src/plugins/duality_handlers.jl#L1025-L1124
It should be possible to have a sequence of handlers, where we rotate through only if needed. This is what I was aiming to do with
BanditDuality. Alternatively, we could change Bandit to score the difference between the handlers. So that the score was the benefit over and above ContinuousConicDuality.