Noticed that the getting started hello triangle example has an issue when getting run in Renderdoc that is flagging a warning "General Error". Have identified it is because the program is checking the link status of the fragment shader instead of the shader program in the following lines of code :
gl.GetProgramiv(fragmentShader, gl.LINK_STATUS, &success)
if success != 1 {
gl.GetProgramInfoLog(fragmentShader, 512, nil, raw_data(&infoLog))
os.exit(-1)
}
Happy to fix just not sure what the contributing process is for such a small issue.
Thanks
Noticed that the getting started hello triangle example has an issue when getting run in Renderdoc that is flagging a warning "General Error". Have identified it is because the program is checking the link status of the fragment shader instead of the shader program in the following lines of code :
Happy to fix just not sure what the contributing process is for such a small issue.
Thanks