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This repository was archived by the owner on Mar 11, 2019. It is now read-only.
Updating entities in on-end-contact or on-begin-contact will cancel changes in e.g. on-render where the step! fn is called, or if the (.destroyBody ...) fn is called, because compare-and-set! is used.
Updating entities in on-end-contact or on-begin-contact will cancel changes in e.g. on-render where the step! fn is called, or if the (.destroyBody ...) fn is called, because compare-and-set! is used.