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Proposed RFC Suggestion: Expose SaveData Gem to Script Canvas #7

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@ppinfel

Currently, Script Canvas has no way to save and load data which is a common feature in games, such as saving game settings that should persist between game sessions.

The SaveData Gem already implements this but is only available in C++. In order for Script Canvas to have access to it, the SaveData Gem interfaces(?) should be exposed to Script Canvas.

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