Currently, Script Canvas has no way to save and load data which is a common feature in games, such as saving game settings that should persist between game sessions.
The SaveData Gem already implements this but is only available in C++. In order for Script Canvas to have access to it, the SaveData Gem interfaces(?) should be exposed to Script Canvas.
Currently, Script Canvas has no way to save and load data which is a common feature in games, such as saving game settings that should persist between game sessions.
The SaveData Gem already implements this but is only available in C++. In order for Script Canvas to have access to it, the SaveData Gem interfaces(?) should be exposed to Script Canvas.